2ⁿᵈ June 2026 19:12 GMT+1(TF's Zombie Options only) Removed debug weapon name dump on HUD from enabling BO IIII carpenter
1ˢᵗ June 2026 16:40 GMT+1Added ability to load previously saved Mod Options through 'Change Game Mode' menu. Mod Options can be saved using the options panel (press O to access)
21ˢᵗ May 2026 15:31 GMT+1Changes ported over from World at War Zombies Weapon Pack:Added lobby menu option to change how quickly or slowly zombies get to the barriers
20ᵗʰ May 2026 16:52 GMT+1Changes ported over from World at War Zombies Weapon Pack:Increased zombie damage to 60 on two-hit-down options like the original game
Removed two-hit-down options' effect on Nova Crawlers
19ᵗʰ May 2026 15:18 GMT+1Changes ported over from Black Ops 1 Zombies Weapon Pack:Added lobby menu option to stop zombies climbing up and jumping down from the stage on Kino der Toten
Changed Health Difficulty option to affect zombie damage rather than player health
13ᵗʰ May 2026 18:24 GMT+1Added support for
Hybs' Cell Block SurvivalAdded lobby menu option to put Mule Kick and Double Tap in their original places for Hybs' Cell Block Survival
Added claymore to DanWj's Cell Block
Fixed claymore wallbuys on all maps
Claymores added by this mod no longer instant kill zombies, now does damage scaling based on the round number like the original games
9ᵗʰ May 2026 21:43 GMT+1Map name on scoreboard for Black Ops II HUD should now work for non-workshop maps (assuming folder name in usermaps has zm_)
Fixed error making Verrückt unable to be loaded
Removed wall weapons from the mystery box on The Giant
Adjusted chalk drawings on The Giant
Adjusted Uzi chalk drawing on Cell Block
Added lobby menu options to remove Ballista, PDW-57 from Town Reimagined
8ᵗʰ May 2026 15:45 GMT+1Added map name to Black Ops II HUD's Scoreboard
Added 'team' icon on Black Ops II HUD's Scoreboard for Origins,
Nuketown Zombies,
Farm7ᵗʰ May 2026 15:37 GMT+1Changes ported over from Black Ops 1 Zombies Weapon Pack:Added a lobby menu option to change powerup icons
16ᵗʰ February 2026 20:59 GMTUpdate for T8 Powerup Delayed Drop:Fixed an issue where the usual powerup loop sound weren't playing correctly.
14ᵗʰ January 2026 16:25 GMTAdded lobby menu option to switch between viewmodel and overlay scope (or the ability to change mid-game) across M82A1, DSR-50, SVU-AS
added back scope to DSR-50 since I'm not adding double PaP support to it yet
fixed wall weapons appearing in the mystery box on Nacht der Untoten
Fixed War Machine having a fuse time of zero when non-upgraded (should no longer explode on impact)
8ᵗʰ January 2026 19:09 GMTAdded lobby menu option for eMoX's Delayed Power-Up Drops
2ⁿᵈ January 2026 22:24 GMTAdded lobby menu options for Perk Icons to choose between the ones used in most BO II maps and the ones used in Green Run (Town/Farm/TranZit), Nuketown Zombies, Die Rise