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Black Ops II Zombies Weapon Pack

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Created 5 months ago
by marinescdude
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Location: gb
Date Registered: 1 January 2016
Last active: 2 days ago
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Adds TheSkyeLord's weapon ports with accurate wallbuy replacements (Origins + DLC5), mystery box weapons and minigun replacement for the Death Machine power-up.
 
Other Changes:
  • Adjusted stats based on the original games
  • Added BO II double PaP system
  • Added lobby menu option to change perk machine between PhD Flopper or Widow's Wine
  • Added lobby menu options to remove Widow's Wine, Double Tap,Deadshot (for maps like Ascension) from the Wunderfizz pool or from Perkaholic/other sources as well
  • Added lobby menu option to change between double pack-a-punch (original, BO III, combination, disabled)
  • Added xmodelalias fix
  • Added lobby menu options for Perk Icons to choose between the ones used in most BO II maps and the ones used in Green Run (Town/Farm/TranZit), Nuketown Zombies, Die Rise
  • Added lobby menu option to switch Power-Up icons to Black Ops II style
  • Added lobby menu option to disable Gobblegum machines
  • Added lobby menu option to restore classic round change music
  • Restored pre-Zombie-Chronicles zombie and powerup sounds, WaW hellhound sounds
  • Added lobby menu option to change Deadshot price to 1000
  • Added lobby menu option to disable Gobblegum Machine or remove model (collision still applies)
  • Added lobby menu option to change the wallbuy between Claymores or Trip Mines
  • Added option to disable Space Monkey rounds on Ascension
  • Added lobby menu option to disable Der Wunderfizz or remove model (collision still applies)
  • Added lobby menu options to disable or change PaP camos. Multiple camo selections can either be handled by randomly picking one for the game or changing after every PaP.
  • Added lobby menu option to switch between viewmodel and overlay scope (or the ability to change mid-game) across M82A1, DSR-50, SVU-AS
  • Added lobby menu option to lower weapon when it would be blocked by obstructions (weaponrest_enabled 1)
  • Added lobby menu option to choose between dive-to-prone, sliding, or neither
  • Added lobby menu option to replace all grenade wallbuys with frags, semtexes, or leave it at the map's default. For maps like Kino der Toten and Ascension which didn't originally have semtexes
  • Added lobby menu option to revert Double Tap to its WaW/BO incarnation
  • Added lobby menu option to switch Quick Revive with Mule Kick on Shi no Numa
  • Added lobby menu option to disable randomised perk machines on The Giant (+ Shadows of Evil and Zetsubou no Shima)
  • Added lobby menu option to restore black-and-white vision in Ascension
  • Added ability to pause in co-op with new in-game menu option
  • Added lobby menu option to switch to two-hit-down system, with options that change between the different regeneration delays across the (partially hidden) WaW/BO difficulty level mechanic. Also includes adjustment to the critically injured overlay so there's an option that makes it show up after one hit pre-Jugg.
  • Added lobby menu option to switch to classic revive animation
  • Added lobby menu option to enable reload cancelling from sprinting
  • Added lobby menu option to allow sprinting to be disabled from starting a reload
  • Added lobby menu option to restore classic games' fall damage
  • Added lobby menu option for Black Ops IIII's Delayed Power-Up Drop feature
  • Added lobby menu option to stop zombies climbing up and jumping down from the stage on Kino der Toten
  • Added lobby menu option to set zombie movement speed before reaching barriers

Notes:
  • Due to missing ADS animations some optic attachments (for PaP weapons) will not be optimally aligned for aiming. This isn't going to be particularly solvable until TheSkyeLord updates the BO II ports
  • HUD features are not fully implemented (BO II perk icons, BO II HUD) and will not be supported on all maps

Base Mod:

www.mediafire.com

Version with TF's Zombie Options:

www.mediafire.com

Installation: extract into the mods folder in your root BO III installation, resulting file directory should look mods\bo_weapons\zone
Quick Installation: copy .zip into mods folder and right-click to choose an 'Extract here' option
Included is support for non-BO II maps and Custom Maps:
Nacht der Untoten
M1 Carbine = SMR
Kar98k = Ballista
M1A1 Thompson = M1927
Double Barrelled Shotgun = Olympia
BAR = AN-94
Trench Gun = Remington 870 MCS
Cabinet = DSR 50
Sawed-Off Double-Barreled Shotgun w/ Grip = Executioner (1200 points)
Verrückt
Gewehr 43 = FAL (600 points)
Kar98k, Springfield = Ballista
M1 Garand = M14
MP40, StG 44
Double Barrelled Shotgun = Olympia
Sawed-Off Double-Barreled Shotgun w/ Grip = Executioner (600 points)
Trench Gun = Remington 870 MCS
M1A1 Thompson = M1927
BAR = AN-94
Shi no Numa
Gewehr 43 = FAL (600 points)
Arisaka = Ballista
M1 Carbine = SMR
Thompson = M1927
Trench Gun = Remington 870 MCS
M1 Garand = M14
MP40, StG 44
BAR = AK-74u
Type 100 = MP5
N.B. DLC5 wallbuys were
Gewehr 43 = M14
Arisaka = Olympia
M1 Carbine = MP5
Thompson = M16
Trench Gun = MP5
M1 Garand = M14
MP40 = Remington 870 MCS
BAR = AK-74u
Type 100 = B23R
StG 44 = AK-74u
The Giant
Kar98k = Ballista
Gewehr 43 = FAL (1200 points)
Double Barrelled Shotgun = Olympia
M1A1 Thompson = M1927
Trench Gun = Remington 870 MCS
MP40, StG 44
FG42, Type 100 = MP5
M1 Carbine = SMR
Kino der Toten
M14, Olympia, MP40, AK-74u, M16A1, MP5
MPL = B23R
Stakeout = Remington 870 MCS
PDW-57 at location where Vesper is in BO III
no wallbuy at PM-63 location
Ascension
M14, Olympia, MP5, AK-74u, M16A1
MPL = B23R
PM-63 = PDW-57
Stakeout = Remington 870 MCS
Moon
Olympia, M14, M16A1, MP5, AK74u
MPL = B23R
PM-63 = PDW-57
Stakeout = Remington 870 MCS
DINER
https://steamcommunity.com/sharedfiles/filedetails/?id=2279537248
M14, Olympia, M16 replaced with Black Ops II versions
M1897 Trebuchet = Remington 870 MCS
Essex Model 07 = Ballista
MOG 12 = KSG
MX9 = MP5
RK 7 Garrison = B23R
Saug 9mm = Uzi
KN-57 = AK-74u
Credits
TheSkyeLord
Scobalula's Cereberus to extract script files for reference purposes from Deadshot.mp4's COTD Chronicles Conversion Mod
Greyhound to extract 'wallbuy model files' from Smurphy's BO2 Origins Mod
Scobalula's  Bo3Mutators for options menu set-up, and Serious for pointing this out to me
Scobabula's HydraX for general asset decompilation, especially map _weapons.csv files
Scobalula's T7MTEnhancements for linking compatibility with Serious A.K.A. shiversoftdev's decompiled scripts
Deadshot.mp4 for providing tools useful in determining the alignment of wallbuys
Birdman's XModel Tools For Blender
MikeyRay, Humphrey, MotoLegacy, JBird632 for Customisable PhD Flopper
Logical Edits for Custom Perk Icons set-up
Hogarth935 for Black Ops 1 Style PaP Camo
Ronan's Black Ops 2 Perk & Power Up Shaders
MakeCentsGaming for reference on how to add optional perk icons
JBird632's Custom Claymores
Serious for decompiled scripts
pmr360 for Black Ops Cold War Ballistic Knife and Crossbow and Black Ops 1/4 - Revive animation
Beandon for providing Death Machine announcer voicelines
Cypress for the Monkey Exterminiation Mod used as reference because I apparently did not want to figure out Ascension monkey round code by myself
Kingslayer Kyle for the BO3 Gun Pack used to add Ray Gun Mark II to other maps and for directing me to Scobalula's T7MTEnhancements patch
Kingslayer Kyle's T7LuaRepo for lua file required to change powerup HUD
JariKCoding for the CoDLuaDecompiler used to help fix perk icons in Der Riese: Declassified
Booris, J.G, Westchief596, VoiceOfJared for Shadow Man Announcer/Dr. Monty Announcer, Origins Samantha Announcer, BO1 Moon Richtofen Announcer, Richtofen Announcer respectively
N7aster for providing Black Ops explosion sounds (weapons, PhD Flopper) and "FIVE" quotes from Ascension's Red Telephones
Rayjiun for black-and-white visionset and co-op pause functionality
XcDylan93 for dive-to-prone and sprint reload cancel script
Kingslayer Kyle for Black Ops 2 HUD
Apex for xmodelalias fix (originally here, one file extracted with Cerberus and other files downloaded from here)
eMoX for T8 Powerup Delayed Drop
 
Update Changelog
2ⁿᵈ June 2026 19:12 GMT+1
(TF's Zombie Options only) Removed debug weapon name dump on HUD from enabling BO IIII carpenter
1ˢᵗ June 2026 16:40 GMT+1
Added ability to load previously saved Mod Options through 'Change Game Mode' menu. Mod Options can be saved using the options panel (press O to access)
21ˢᵗ May 2026 15:31 GMT+1
Changes ported over from World at War Zombies Weapon Pack:
Added lobby menu option to change how quickly or slowly zombies get to the barriers
20ᵗʰ May 2026 16:52 GMT+1
Changes ported over from World at War Zombies Weapon Pack:
Increased zombie damage to 60 on two-hit-down options like the original game
Removed two-hit-down options' effect on Nova Crawlers
19ᵗʰ May 2026 15:18 GMT+1
Changes ported over from Black Ops 1 Zombies Weapon Pack:
Added lobby menu option to stop zombies climbing up and jumping down from the stage on Kino der Toten
Changed Health Difficulty option to affect zombie damage rather than player health
13ᵗʰ May 2026 18:24 GMT+1
Added support for Hybs' Cell Block Survival
Added lobby menu option to put Mule Kick and Double Tap in their original places for Hybs' Cell Block Survival
Added claymore to DanWj's Cell Block
Fixed claymore wallbuys on all maps
Claymores added by this mod no longer instant kill zombies, now does damage scaling based on the round number like the original games
9ᵗʰ May 2026 21:43 GMT+1
Map name on scoreboard for Black Ops II HUD should now work for non-workshop maps (assuming folder name in usermaps has zm_)
Fixed error making Verrückt unable to be loaded
Removed wall weapons from the mystery box on The Giant
Adjusted chalk drawings on The Giant
Adjusted Uzi chalk drawing on Cell Block
Added lobby menu options to remove Ballista, PDW-57 from Town Reimagined
8ᵗʰ May 2026 15:45 GMT+1
Added map name to Black Ops II HUD's Scoreboard
Added 'team' icon on Black Ops II HUD's Scoreboard for Origins, Nuketown Zombies, Farm
7ᵗʰ May 2026 15:37 GMT+1
Changes ported over from Black Ops 1 Zombies Weapon Pack:
Added a lobby menu option to change powerup icons
16ᵗʰ February 2026 20:59 GMT
Update for T8 Powerup Delayed Drop:
Quote from: eMoX
Fixed an issue where the usual powerup loop sound weren't playing correctly.
14ᵗʰ January 2026 16:25 GMT
Added lobby menu option to switch between viewmodel and overlay scope (or the ability to change mid-game) across M82A1, DSR-50, SVU-AS
added back scope to DSR-50 since I'm not adding double PaP support to it yet
fixed wall weapons appearing in the mystery box on Nacht der Untoten
Fixed War Machine having a fuse time of zero when non-upgraded (should no longer explode on impact)
8ᵗʰ January 2026 19:09 GMT
Added lobby menu option for eMoX's Delayed Power-Up Drops
2ⁿᵈ January 2026 22:24 GMT
Added lobby menu options for Perk Icons to choose between the ones used in most BO II maps and the ones used in Green Run (Town/Farm/TranZit), Nuketown Zombies, Die Rise

Last Edit: June 02, 2026, 06:14:18 pm by marinescdude

 
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