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broken avatar :(

ZombieSteven

Posts
8
Respect
2
Forum Rank
Legless Crawler
Primary Group
Member

Forum Stats

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Date Registered
December 18, 2018, 07:14:02 pm
Posts
8 (0.004 per day)
Last Active
February 09, 2023, 01:42:28 am

Forum Profile

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Country
au
Local Time
April 25, 2024, 05:43:26 pm
Hello, I've decided to port over COD4 models to my WaW map recently - some of these models appear incredibly bright (photos below) I used tom_bmx's Cod4 Xmodel Mover to move these models. I was wondering if anyone knew how to fix this? Thanks in advance.
[img width=770 height=433]htt...
2 years ago
You need to place reflection_probe 's in all the rooms you have.
 
Open radiant, right mouse click on the grid view to see the probe.
This worked but since I only had one room I'll elab...
2 years ago
Hello, I'm having a bit of a problem as I work on my first ever zombies map - I haven't added anything custom but I've noticed that some textures in the map are tinted red for some reason; and before you ask yes I have a reflection probe and light grid volume aswell as a skybox with t...
2 years ago
Alright so I'm getting this whenever I try to compile my map in the launcher and I have genuinely no clue why. I know it's causing my game to not be able to read the mod as WaW simply stops responding after the loading screen when I try to launch my mod
[code]ERROR: Could not open '...
3 years ago
I see what you mean, I deleted the other two info_volumes so now there is just one with the zone1 flag, which seemed like that would actually be the cause. I tested it a few times even with some pathnode tweaks and st...
3 years ago
It looks like you've placed numerous info_volumes with the zone1 flag instead of just one big one over the area, that is most likely what's causing your problem.
3 years ago
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