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Messages - ZombieSteven

Hello, I've decided to port over COD4 models to my WaW map recently - some of these models appear incredibly bright (photos below) I used tom_bmx's Cod4 Xmodel Mover to move these models. I was wondering if anyone knew how to fix this? Thanks in advance.

 
 

2 years ago
You need to place reflection_probe 's in all the rooms you have.
 
Open radiant, right mouse click on the grid view to see the probe.
This worked but since I only had one room I'll elaborate for anyone who might see this thread in the future:  
You need to place reflection probes anywhere the first one doesn't reach - even if it's in the same room. Whether it be under something or behind something.
2 years ago
Hello, I'm having a bit of a problem as I work on my first ever zombies map - I haven't added anything custom but I've noticed that some textures in the map are tinted red for some reason; and before you ask yes I have a reflection probe and light grid volume aswell as a skybox with the worldspawn values copy/pasted from Der Riese.
 
I'm honestly stumped as to what causes this issue as I can't find anyone experiencing this on this site, if anyone can help it'd be greatly appreciated! Below are pictures for reference.
 
pic4
 
 
pic2
 
pic3 height=348
 

2 years ago
Alright so I'm getting this whenever I try to compile my map in the launcher and I have genuinely no clue why. I know it's causing my game to not be able to read the mod as WaW simply stops responding after the loading screen when I try to launch my mod
Code Snippet
Plaintext
ERROR: Could not open 'clientscripts/nazi_zombie_vergessen.csc'
    failed loading 'clientscripts/nazi_zombie_vergessen.csc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_vergessen.csv'
ERROR: Could not open 'clientscripts/nazi_zombie_vergessen_amb.csc'
    failed loading 'clientscripts/nazi_zombie_vergessen_amb.csc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_vergessen.csv'
ERROR: Could not open 'clientscripts/createfx/nazi_zombie_vergessen_fx.csc'
    failed loading 'clientscripts/createfx/nazi_zombie_vergessen_fx.csc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_vergessen.csv'
ERROR: Could not open 'maps/nazi_zombie_vergessen.gsc'
    failed loading 'maps/nazi_zombie_vergessen.gsc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_vergessen.csv'
ERROR: Could not open 'maps/createfx/nazi_zombie_vergessen_fx.gsc'
    failed loading 'maps/createfx/nazi_zombie_vergessen_fx.gsc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_vergessen.csv'
ERROR: Could not open 'maps/createart/nazi_zombie_vergessen_art.gsc'
    failed loading 'maps/createart/nazi_zombie_vergessen_art.gsc' of type 'rawfile' found in source file '../zone_source/nazi_zombie_vergessen.csv'
It's been working perfectly fine up untill now, all I did was change a couple textures and now it's unable to read any of the above files. Someone please help, I've spent months working on this map and I don't wanna lose all of my progress.
3 years ago
I see what you mean, I deleted the other two info_volumes so now there is just one with the zone1 flag, which seemed like that would actually be the cause. I tested it a few times even with some pathnode tweaks and still.... 1/5 zombies just stand there and do nothing when they spawn. I tried brainstorming some other ideas to fix it but I can't think of anything.  https://i.imgur.com/bt7iO5o.png

Please if you have another idea shoot it to me, I appriciate your input brother!  
I have a good idea of what it is now, drag out the entire zone to cover the spawners and then touch the other zone, my guess is that since the hallway isn't covered it causes some kinda fuckup on the other end, I tried doing something like this, having a hallway with no spawners and no volume but the zombies just refused to do anything on the other end where there was a volume.
3 years ago
It looks like you've placed numerous info_volumes with the zone1 flag instead of just one big one over the area, that is most likely what's causing your problem.
3 years ago
I've been wondering if there's a place where I can get information on how to make a ZCT mod map and setting up everything that comes with it, a source for prefabs or just tutorials on how to make it all come together. I downloaded the mod itself from zombiemodding.com but I'm still unsure of how to use all of the features that the ZCT mod has in my map, I'm not sure if there's a source of information on how to do this or not but my searches have turned up nothing - any help would be appreciated!
3 years ago
I'm working on my first map so I'm not sure exactly what I did wrong and it's been bugging me for a bit now, I tried to fix this on my own but I have been unable to find a solution to my problem. I'm unable to die/go down in game after around 10 or more hits from the zombies (seen in linked video, ignore the misplaced texture) and I have not edited anything related to player HP or zombie damage on my own so I'm stumped on to what caused this problem.

I've installed a handful of things into my map so I'll list them here.
- Harrybo21 perks
- UGX music box
- MW3 weapons (CFGFactory)
- MW2 weapons (CFGFactory)
- BO1 weapons (CFGFactory)
- Ascension zombies (Shippuden1592 "Normal version" not UGX version)

There's some other stuff I can't recall from off the top of my head, listed these just incase there's something conflicting internally that I need to fix or edit. Thanks for your help in advance.
3 years ago
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