Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Ville88 back at it again!
Looks so good, but put full BO3 weapons! ^^
A - you cannot spawn script structs (spawn struct is a ‘data structure’ )
B - assigning Kvps would do nothing anyway apart from assign stuff - that doesn’t just ‘make them work’
C - can’t play a sound on a struct - because it’s not an entity
Why the hell are you doing this by script? Things like these are already be played in other scripts.
If you want to play sound on them you can better search for these entries and then do something.
From what I read here you are doing double work? Show me more examples of what you really want.
Now I only see "struct_sound" what else do you need?
Okeey,
1: where is your main connected to?
2: I don't if that soundcode works for your struct so maybe you have to use this:
Struct_sound[0] playsound("soundName here");
You have to check in code reference if I am right about the parameter(s)