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Messages - RealVenomModz

I'm running Steam
Run it from your gameroot/bin/Launcher.exe, right click and then press Run As Administrator.
1 year ago
Failed to execute: launcher_ldr radiant_mod.dll CoDBORadiant
why?
You forgot to run Launcher as Admin.
1 year ago
Black Ops II Viewhands - v1.2.1

Changed links due to new rules.
 
Also, new viewhands are being added to v1.3, which includes Singleplayer hands.

1 year ago
v1.4
Changed links due to new rules.
1 year ago
(1/12/2023) - Updated links.
1 year ago
Black Ops II Viewhands - v1.2 Update

 
Since I had some spare time to kill after University, I've decided to update my viewhands to fix some bugs that people were reporting to me.
 
Before (v1.1)

 
After (v1.2)

 
Origins Richtofen hands have been fixed. Unfortunately, I have no picture on how it looks before. But I can show you after results.
 

 
 
Same link as usual. Just download the GDT if you currently have v1.1
 
 
 
P.S: After popular vote, the Campaign viewhands are being worked on for v1.3!
2 years ago
It was a joke, I laughed when the map is called "Napalm" but without its zombie.
oh yeah no it is funny lmao
2 years ago
 
Code Snippet
Plaintext
ANY SUGGESTIONS  contact WORLD158#9378 or me PamojoYT or just pass the idea to him he will tell me
Yes, can you include the Napalm zombie from Shangri La into the map?
 
If I can convince him to add Napalm, it's possible. Then again, I'm working on weapons for the map.
Stop posting good comments with your second account, and add the napalm you fucking donkey.
 

He doesn't have a second account.
2 years ago
"Back in my day, we were in the trenches and the forest of 'Nam. It was terrifying, I tell you.
 
We were playing this song all-day and all-night."

2 years ago
Think this is a new mod/map? It's not. It's for BO1 Mod Tools users.

Hello, everyone. I've been working on a secret live patch for the Black Ops Mod Tools that is called T5-MissingAssets.

T5-MissingAssets
Finishing the Mod Tools on my own accord.

The T5-MissingAssets pack is a patch for the Black Ops Mod Tools that contain all (or most) of the major/minor assets missing from the Black Ops Mod Tools, and some assets fixed as they were left unfinished/broken in the Tools.
 
Treyarch and Activision previously released the Mod Tools with the intention of only for Multiplayer mods to come to life, like seen on Call of Duty 4: Modern Warfare and World at War. Unfortunately, there were plans on including a mapping tool (Radiant), but it was close to the release of MW3.
 
The Black Ops Mod Tools came out sometime between the release dates of the Annihilation and Rezurrection Packs. Unfortunately, it didn't include most of the assets that were in said packs, only including some of the assets seen on First Strike. This pack is made to complete everything that the Black Ops Mod Tools has lacked. Accompanied by utilizing LinkerMod, this pack can pack a serious punch for everyone to use the complete assets, as they were intended with the original Mod Tools.
 
This is a community-driven project that anyone can contribute to.
 
Features
  • Createart and Vision file fully working on new custom maps
  • ISAS (Independent Sound Alias System), for easier editing soundaliases for maps without overriding the Kino soundalias
  • SPS (Script Placer Support) so you can make your map based on either Five or Kino, your choice!
  • Experimental Wonder Weapons added via zone_source (This way, you can add a Wunderwaffe on your mapname.csv without adding to your mod.csv)

 
This is the ULTIMATE Mod Tools patch you will ever use alongside with those from Ville88.
Spoiler: click to open...
Compared to some people, we do stuff for Black Ops instead of ignoring others for help/contribution.

 
Installation (Manual)
First, install the stock Black Ops Mod Tools from Steam.
Second, you get LinkerMod here.
github.com

Download this first version of LinkerMod. And then download the second version.
github.com

Remember, you must apply the first LinkerMod pack before you go on with the second.
 
 
Third step, you get T5-MissingAssets from my page.
github.com

Once you download, you extract everything to your root BO1 folder, and that's it! Unfortunately, there is no AutoUpdater so you can't update automatically. If someone is able to make that for me, please DM me. Thank you.

 
Installation (Automatic)
Thanks to Mythical, T5-MissingAssets is included with his Black Ops Mod Tools Installer! Do note that you'll need the tools from Steam in order to get these working.
github.com

 

Credits:
PamojoYT
NGcaudle
DTZxPorter
Scobalula
Mythical
Faber
Utamia
Ville88
Arrows

NOTE
T5-MissingAssets will be patched overtime. This is a live patch, people.
One more thing. This isn't supported by Plutonium. So, if you want to make your maps, good luck. Plutonium doesn't have a custom map loader.

2 years ago
I was tasked to share this map by PamojoYT, since apparently he can't make a post (rightfully so...).
WARNING: I am NOT the creator. Don't ask me for support or suggest me anything. I did not make this map.


DATA
 
A Five-style Black Ops Custom Map









Features
Custom Easter Egg Song
(Change by Black Stone Cherry)
 
Kino-style Teleporters
 
New Weapon: Ray Gun Mark II
 
Custom Ambience Sounds, Custom Round Sounds & Game Over Sounds
 
Randomized & Custom Player/Viewhand Models
(Featuring Fidel Castro, Marlton Johnson, Generic CIA Agent, and a Generic Marine Soldier)
 



YOU NEED TO DOWNLOAD GAME_MOD IN ORDER TO PLAY THIS MAP
github.com

The map is somewhat  compatible with Plutonium T5, however, you can only play in solo.

Credits
JustVenom/Venom Modding
Viewhands, Ray Gun Mark II, T5-MissingAssets, Lighting Fix
 
NGcaudle/Billy Herrington
Player Models
 
PamojoYT
Randomize Characters
 
Nate
Custom Camo


Direct Download
As of January 12th, 2023, the ouo.io button will no longer be allowed as a primary link. It can, however, be used as a secondary mirror. Due to the fact that ads do get out of hand and can get quite impossible to download stuff.
mega.nz

 

Mirror Link
ouo.io

 



2 years ago
Venom's Ray Gun Mark II from Black Ops II

 
Hey, everyone!. While I have taken a look at the files from Black Ops II, I decided to port the Ray Gun Mark II over to Black Ops with correctly assigned sounds, glows working, and standalone FX and materials (so they don't override the game FX).


The Ray Gun Mark II is probably one of the most interesting guns to port. Some assumed it might have unlimited damage, however they're just the same as the original Ray Gun. Since there was no public Ray Gun Mark II on UGX-Mods, well... I decided to release this. I also decided to do the Porter's Mark II Ray Gun. :)
All GDT files are pre-compiled for the public to make their own changes as they like.


Features
  • Assigned proper sounds so it sounds like the original version
  • FX straight from BO2 with minor adjustments so the FXs work as a standalone without replacing original material files
  • Glow working (not 1:1), uses SW4 materials
  • 1:1 Stats, State Timers straight from the BO2 weapon files

Direct Download
As of January 12th, 2023, the ouo.io button will no longer be allowed as a primary link. It can, however, be used as a secondary mirror. Due to the fact that ads do get out of hand and can get quite impossible to download stuff.
mega.nz

Mirror Link
ouo.io

To download, click the button below. Yes, I am aware that it is a link shortener. By shortening links, it lets me bring more projects for everyone to enjoy, such as assets, maps, mods, etc.

How to Install
Drag and drop the files to your Root directory.
Open the t6_raygunmk2 GDT in your Asset Manager.
Compile the materials first, XModel second, XAnims third, and the weapon files fourth.
Open raw\soundaliases\zones\copy_to_csv.txt, and paste everything to your soundalias (Your soundalias may be different than what I have)
And that's it!

How to add to map
Open your mapname.gsc and .csc, and add this inside include_weapons()
Code Snippet
Plaintext
include_weapon( "raygun_mark2_zm" );
    include_weapon( "raygun_mark2_upgraded_zm", false );
It should look like this.

 
And then on your mapname.gsc or your _zombiemode_weapons.gsc, add this line.
Code Snippet
Plaintext
add_zombie_weapon( "raygun_mark2_zm",             "raygun_mark2_upgraded_zm",                &"ZOMBIE_WEAPON_RAYGUN",                 10000,    "raygun",            "",        undefined );
It should look like this.

 
On your _zombiemode_weapons.gsc, find this line.
Code Snippet
Plaintext
    if (weapon_string == "ray_gun_zm")
    {
            playsoundatposition ("mus_raygun_stinger", (0,0,0));        
    }
[/pre]



 
Compile your mod, and it should be done! You should have your Ray Gun Mark II.
 
 

Credits
Scobalula (Greyhound, GameImageUtils)
SE2Dev, Nukem9 (LinkerMod, game_mod)
Treyarch (BO Mod Tools, Ray Gun MkII assets)
DTZxPorter, Myself (BassDrop Enhanced)

Changelogs
v1.1
Forgot to include the anim model, and forgot to rename FX to be standalone, whoops
 
v1.2
Had to redo all of the FX so they aren't reused from the ones in the Mod Tools
 
v1.3
Added a more detailed way for those who can't add the FX on their own. Also, fixed the D2P animations with the D2P out being a loop. My bad.
 
v1.4
It's just v1.3, but this time, there's more links. This is in compliance with the new rules about link shorteners.

 
 
2 years ago
Black Ops II Viewhands - Multiplayer Update

I'veadded some new viewhands! These are viewhands that were ported over from Black Ops II Multiplayer, and it took me a few minutes to port them over successfully as most shared the same materials. Here are some that are available:
 
Multiplayer Viewhands Contents
SEALs
c_usa_mp_seal6_longsleeve_viewhands
 
c_usa_mp_seal6_shortsleeve_viewhands

ISA
c_usa_mp_isa_assault_viewhands
c_usa_mp_isa_lmg_viewhands
c_usa_mp_isa_shotgun_viewhands
c_usa_mp_isa_smg_viewhands
c_usa_mp_isa_sniper_viewhands

FBI
c_usa_mp_fbi_longsleeve_viewhands
c_usa_mp_fbi_shortsleeve_viewhands

SDF
c_chn_mp_pla_armorsleeve_viewhands
c_chn_mp_pla_longsleeve_viewhands

Militia
c_mul_mp_cordis_assault_viewhands
c_mul_mp_cordis_lmg_viewhands
c_mul_mp_cordis_shotgun_viewhands
c_mul_mp_cordis_smg_viewhands
c_mul_mp_cordis_sniper_viewhands

Mercs
c_mul_mp_pmc_longsleeve_viewhands
c_mul_mp_pmc_shortsleeve_viewhands
To download, it's all within the same link that is bundled with the original posts.
2 years ago
Even though I'm still fresh in UGX-Mods, I was very aware of the scene back a few years ago in 2015 when I first started watching TheRelaxingEnd and VanossGaming playing custom maps having a good time (Ahh, good days)
 
 
I really loved the people around the community when I first joined. Made some friends, and honestly, we had a lot of fun in the voice chats. They taught me a few things that I didn't know. I remember when NG dragged me from my server into UGX-Mods so we can all mess around. :P
 
I would like to see more in UGX-Mods in regards to Black Ops 1 and World at War, considering one of these games are past their mod tools prime, its safe to say, that some people have forgotten about where they came from in regards to how they started modding back then.
 
UGX-Mods is the place where I learned by looking up most of the forum topics for World at War, and have applied some techniques to Black Ops 1, and I hope to see this site still up for the years to come.
 
We as a community, thank you a lot, Delta. You, and everyone else, are the real OGs of the site. :muscle:
2 years ago
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