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Messages - theawesome624

Hello there! I have compiled my map and noticed that my mystery box light is too big and is hard to see what weapon you actually got. Also my riser effects don't really work and is the same story, they're too big for what I want, and part of the dust effect is pure white, while the other, smaller part is colored properly. Any help?
8 years ago
Does this room ring a bell?
Spoiler: click to open...
Yes, its revelations!  :troll:
8 years ago
 :mother: For a second there I thought that was FROM the original Mob of the Dead. Looks good hopefully you can make the rest of the map  :cute:
8 years ago
Shotgun Survival
Shotgun Survival is my first BO3 map and probably my first map ever (I'm gonna finish this one before Maze of Chances)
featuring...
The Features
  • Multiple Levels**
  • Restricted weapons (Shotguns and pistols only)**
  • Hidden Pack-a-Punch easter egg*
  • Windows Wine*
  • A custom perk*
  • A custom weapon (By Quocomocoa)*

*Maybe
**Guaranteed

Photos
Spoiler: click to open...

Its hard to survive while trying to get photos  :P
Ignore any lighting errors or any errors in general. I'll fix those before the release.
Credit
  • No-one yet
Extras
Please don't ask to beta test. I will enable the beta request system when I get a actual working version ready.
8 years ago
I loaded up my map and found some weird pixelated "stacks" on my wall(s)
I don't know what caused this, not a big problem until I actually finish everything else on my map.
8 years ago
Whenever I test my map I die within seconds of spawning. I have deleted the sky and umbra textures. (Reasons : Sky was not needed since my map is indoors, And the umbra texture was causing errors due to the sky not being there)
Don't know if that has any relevance to the error, But thanks for reading this <3
8 years ago
I've compiled my map a couple times and I noticed that the mystery box doesn't spawn. Any fixes?
8 years ago
Is there a way of getting rid of the sun? I have an indoor map and it screws up my lighting.
8 years ago
I remember back in WaW you had to have a KVP for the next volume. Does that still apply?
If so, whats the KVP?


Double Post Merge: October 01, 2016, 01:37:06 pm
For me it doesn't work, it doesn't say "Press and hold F to..."
8 years ago
the tiny black box that is now the setup spawner (like how in world at war each zone needed 1 setup zombies spawner and 1 setup dog spawner)

Double Post Merge: September 30, 2016, 11:55:59 pm
copy that above code into your .map file
Where?


Double Post Merge: October 01, 2016, 01:39:49 am
I dun goofed. I missed the script_noteworthy KVP.
8 years ago
not sure about the lighting but I lost spawns/music/round marks by deleting

(Image removed from quote.)

in the .map

Code Snippet
Plaintext
{
guid "{6E33C387-CDBB-472F-BB9E-8F8FFB386A0E}"
layer "000_Global/No Comp"
"classname" "actor_zm_nuked_basic_01"
"count" "9999"
"export" "1"
"model" "c_t6_default_character_fb"
"origin" "0 320 0"
"script_disable_bleeder" "1"
"script_forcespawn" "1"
"script_noteworthy" "zombie_spawner"
"spawnflags" "3"
}
Deleting what?
8 years ago
I have a weird error with the lighting. Everything is light like the sun shines right through it. Any help?


Also I have no round counter and nothing spawns.
8 years ago
I made no changes to the sample map and decided to test to see if it works. When I test it in game it just immediately ends with the ending cutscene the says "missing mod .ff fastfile. Could not read fastfile" Or something like that. Any help would be appreciated. Thanks <3

EDIT: Fixed it, didn't know what fixed it. Maybe hitting link fixed it?
8 years ago
I would like to know how to change gun names (like how ZK did it in Cheese Cube Unlimited) for my map. Not urgent. Any help is appreciated. Thanks.
8 years ago
I'm making a map and I have pathnodes and the zombies are not following them. Any help? Also I have wierd doll models fused with the zombies. Also perks and pack a punch don't show up
8 years ago
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