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Messages - suckafoola

Ill try redoing the steps one more time and I'll let you know what happens

Update: Okay I redid everything and everything works now! 16 isn't that great, still hear some static in the background, but it's not as bad as 8 bit. Don't know what I did wrong the first time around with 16 bit, but I got it to work at least :)

Thanks a bunch
9 years ago
exactly like that
9 years ago
So then what does it require?
9 years ago
Ahh I see. The custom WaW map "Leviathan" has those and it looks dope. Do you know if it's a hard process to use in a map?
9 years ago
Hey so using the code to raise the volume worked :) but when I tried making the audio 16 bit in audacity to fix the static problem, the song won't even play anymore in the menu. So what now?
9 years ago
I'll definitely try that as soon as i can, thank you!
9 years ago
Not sure if I worded that right, but basically zombies aren't getting their heads blown off when I shoot them in the head. Sometimes even when there's insta kill it doesn't always take their heads off. How do I fix it do their heads pop off?
9 years ago
Howbdo I make it so a message appears on screen and a sound plays when a player enters an area?
9 years ago
Also, there's some static noise in the background. As I said before, the original file is loud and it sounds clean so I'm not sure why this is happening. Any suggestions for that as well?
9 years ago
Code Snippet
Plaintext
name,file,platform,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,,isbig
music_mainmenu,music_mainmenu\garbar_loop.wav,,,0.6,0.6,,,,,,,music,,,0,,,,,,,2d,streamed,,looping,,all_sp,,,,,,music_all,,,,,,0,,,,,,100,100,0.25,1,,
9 years ago
Ive followed each step perfectly to use a custom song for the main menu, and it worked, but it sounds very low. The original file itself is actually pretty loud, but when i listen to it through  the game's menu, it's low. Ive done obvious things like check the sound settings and whatnot but no dice. Any suggestions?
9 years ago
Let's say I want to change the firing sound of the Colt M1911. How would I go about doing that?
9 years ago
Like those in call of the dead. Any help is appreciated
9 years ago
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