Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!I had same issue, how I fixed it was:
In _zombiemode_spawners.gsc find the function do_zombie_rise()
Somewhere around line 3350 there will be a line that looks something like this
Change one to your map name.
If this works for you: ヽ༼ຈل͜ຈ༽ノ
If it doesn't: ¯\_(ツ)_/¯
I will check those out and then add a new function to my avogadro script. An option for choosing a spawn on power and an option for spawning on specific rounds
Yeah just let me know the name of the fx you want and the directory location of the fx. Example:
lightning_fx located in raw>fx>amb>lightning
May have to pull off some sounds from somewhere for lightning as well, possibly even rip them from BO2. To be honest I may just add this as an option to my Avogadro script. Could see that being rather useful for people. May even add them chamber animations as well
Still gotta give +1 to him for being a bro and helping 8)
Here it is then, it can work for multiple structs and multiple fx, ive not tested this and i made it in 5 mins.
Tell me if there are any problems:
Yeah just let me know the name of the fx you want and the directory location of the fx. Example:
lightning_fx located in raw>fx>amb>lightning
May have to pull off some sounds from somewhere for lightning as well, possibly even rip them from BO2. To be honest I may just add this as an option to my Avogadro script. Could see that being rather useful for people. May even add them chamber animations as well
Simply make an FX (might not even have to do this as some in WaW may be sufficient enough), place some script structs in the sky, give them kvps, collect them with getstructarray, playfx on the them, and getplayers and playsound. Do you have any scripting abilities? I could probably make something up at work today on my break, but obviously only you can test it.
I can make something taking inspiration from ugx easy fx(like i do on my maps) just tell me, the fx you are using is a looping one or one shoot?
You spawn an fx on a script_origin(or struct, cant remember witch) in the sky when the flag for power is set?
Thats a good way to do it
From what i know its just an fx that gets move via, since its used to let the player know were avocadro is, (then when its on top of you it will attack you)