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Contact Support - Help Center Get help on the UGX Discord. Join it now!1. Whatever fx is called in the weaponfile is also loaded into the files when you compile(normally, not always) which will add to the total FX in your map. You can reduce the amount of FX in your mapname.csv and dlc3.csv in zone_source.
2. It would require readding all the functions, variables, and other logic used for dogs. Its not worth the effort.
3. Zombies act weird around things like trees or other foliage for some reason. I'd try making the tree/foliage non-colliding by right clicking it in the 2d grid. otherwise i don't know why.
4. then the script your using to spawn the FX is also spawning an icon on the structs location, or you have the KVP's set up to use an icon. either way you just need to find and remove it.
1. All WW2 weapons have been removed in the UGX mod. You should be able to re-add them by adding the required line in zone_source. If you do this your likely to get a 400 fx error or something though.
2. Dogs have been removed from the UGX mod scripts i think
3. Bad pathing system, add or move pathnodes.
4. It sounds like your using a trigger_use for fx. try using a struct_origin instead.
You need to add the weapon information for each weapon in the UGX Mod's _zombiemode_weapons.gsc.