Alright, mate, I've played your map for a good amount of time and I think I can highlight the Good and Bad sides of your map (don't misunderstand me, I'm no expert and this is actually my first time writing this kind of "overview" about a map, however, I've been a silent "guest" member of this community as many people are, and I created an account two years ago to be a part of this community and read the post and particippate in the chat lol)
The Good:
Quite Innovative playstyle: COD: Ghosts-style Field Orders that feel pretty balanced and variated enough (Still haven't got a KEM
), blended together with Combat Classes and Class Upgrades like Extintion.
Good weapon and perk selection in the pre-made classes, felt balanced and powerful enough.
Well-put Map Setting/Theme, A Last Stand Survivor House? Great! Reminded me of a L4D 2 Story Mission, which I enjoyed.
The Bad/Ugly/Worst/(insert negative categorization here):
First of all, the map is quite unforgiving for solo players, like me. I can assume that you decided that this map will be designed arounfd Co-Op play, but, not everyone have/wants to play a Co-Op game, because time, lack of online friends
, connection issues, and so on. Maybe you could consider tweaking the difficulty a bit by lowering the price of some doors (750 points for a box location on spawn?!), especially the one that opens after surviving 5 rounds AND costs 1500 to activate when there's already 5 vindows where the zombies could come, a Brutus spawn in round 5/6 and no margin of space to withdraw yourself to make a counterattack. Maybe you could consider add a Wall weapon in spawn (M14/Olympia/MK14/Bulldog/any other start weapon, only one!) to balance the solo gameplay a bit without making the compromise of reducing doors' price and I would suggest to decrease the rounds to survive by 1 in solo (5 to 4), with so many windows and Early Brutus Spawn is quite impossible to manouver in that Kitchen area (or it's storage with the MP7 that for some reason is unavaivable to buy until you pay 1500 points to gain ACCESS to the class upgrades) in my opinion.
Then, Scavenging Extintion trash bags takes quite long, about 8 seconds, which is longer that the original Extintion scavenging time for bags/boxes, that takes about 3 seconds; and you can't move your camera around or fire/knife any zombie that eventually could come close (But I've seen that camera issue with other custom maps that used that feature, so you could look onto that). The former statement is true if you actually anted to replicate/port that Extintion feature in your map, but if you rather made your "own" version with it's variables, it's understandable, but, again you could tweak that.
And, then:
Many weapons seem to be oddly ported, have missing sounds, or both. For Example, the M16A1 (that you named M16 A1, have knifing sounds, but doesn't have reload sounds. The Five-Seven, which looks like the MW3 variant oddly ported, have reload sounds but doesn't have knifing sounds, and that issue is present in many weapons in your map, hampering the experience of an otherwise greatly themed and designed map. You could ask for help to harry, stevie, natesmithzombies and many other great custom mappers/weapon porters to fix this problem altogether
And that's it, that's my experience with your map. Greatly themed and customized, but affected with a steep solo difficulty and weapon porting issues
in my opinion. Remember that this post's intention is to help you identify bugs/problems within your map as objectively as possible, without making fuss or minimizing other people's abilities. This is all about constructive criticism, Thanks for your contribution to the community!!!