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Messages - Pieternba2k

Really glad I was able to help even tho I'm not a WaW modder haha :D
Appreciated the help, thankyou

Double Post Merge: August 20, 2017, 02:46:58 pm
Good job m8ty.   8)
Thankyou, hope you enjoyed the map :)

Double Post Merge: August 20, 2017, 02:47:48 pm
Nice parcour map with lots of bosses! Nice job man!
Thanks for the help, lets now make a map together 😉


Double Post Merge: August 20, 2017, 03:42:40 pm
BOI ITS A VIRUSSSSSSSSSSS :troll: :troll: :troll:
Haha good joke
7 years ago
I want to have powerups in my map that gives the player a free perk and one that pack-a-punches the currently held weapon. I'm gonna try to make a script for myself if no response is given but i'm not very experienced and i'll probably end up basing it off a pack-a-punch script. any help is appreciated

If you add me on discord I can propably help you out 😉
Pieternba2k #9386
7 years ago
Here my second map: MATRIX (No t4m needed)






Mediafire Link



Matrix: created by Pieternba2k  --- No t4m Needed!!

----------------------------------
Credits and huge thanks for all these hero's:
Eilish (supporting me to finish map)
Gympie5 (scripting + a lot more)
Shippuden (wonderweapon)
Redspace (Custom zombies)
Jerrie13 (support)
Bamskater (All black ops 1 perks)
DidUknowiPwn (perk powerup)
KDXDARK (Matrix Powerup)
DamianoTBM (Character Models + porting help)
AliceDoesCod (porting help & Pack a punch Camo)
Bluntstuffy (scripting help)
Khelmo (porting support)

CFG Factory
UGX
-----------------------------------
if I forgot to credit you make sure to send me a message and Ill update this list as soon as possible!
Enjoy the Map
----------------------------------
Features:

3 Custom zombies (including a custom made by myself)
Black ops 1 wonder weapon
Black ops 1 Perks
Cod 4 Weapons
Intense Gameplay/ Hard difficulty
Custom textures/camos
Ending on round 30

Beta testers

Gympie5
Lenny
seener
Jerrie13
Gympie5
Youngscooter1738
JedaiJay
Zslaya
Gamekiller346
Jerrie13



Gameplay style Inspired by:

- Cheese cube unlimited
- Pietercity

update 1.1 
- included some missing images
- Limited wonderweapon to one player
- Slight increase difficulty boss round






7 years ago
Impressed by the custom perks! Well done mate
7 years ago
you should use the timer hud element which once set will count down but you will need to delete the timer hud element once it reaches 0,this is how the campaign does timers.

Or even use the clock hud element which is what is used for the stopwatch in der riese . it can have any time set for the max time.

Timer:
http://ugx-mods.com/script/#core.HUD.setTimer

Timer with tenths of seconds shown:
http://ugx-mods.com/script/#core.HUD.setTenthsTimer

clock:
http://ugx-mods.com/script/#core.HUD.setClock
Thanks appreciate the help :)
7 years ago
What?There's a lot of WaW maps that have the RG MkII

Iknow right the blasphemy 😂
7 years ago
I would like to add the Ray gun mark II into the map I am working on but I cant seem to find the file with the gun, If anyone has the file please send it to me  :)

Add me on discord i can propably help you out
Discord: Pieternba2k #9386
7 years ago
ignore
7 years ago
Hello everyone, I have a hard time getting this to work in game, if someone is willing to help me out,
please add me on discord:

Pieternba2k #9386

as any help would be highly appreciated,
Greetings
7 years ago
Hello everyone,

I was wondering if its possible to display a timer on the screen, that would counts from 5 minutes to zero, as that is what im gonna use. My scripting knowledge is basically zero, so if someone wants to help me out, thankyou

Thanks
7 years ago
can anyone help me port the thundergun to waw and how to script it any help can be given thanks

Add me on discord ill help you out:

Pieternba2k #9386
7 years ago
To disable the claw/jetpack comment out these lines: ( in both .gsc's if you use the patrol as well )

Code Snippet
Plaintext
	thread mech_no_escape( mech );						// Jetpack air
thread mech_claw_think( mech ); // Player grab


If you put this code after your trigger gets activated it should spawn a mech ( if there's still zombies spawning, otherwise it spawns next round )
Code Snippet
Plaintext
	level.max_mechs = 1;
level.mech_ready = true;
level waittill( "mech_spawned" );
level.mech_ready = false;

Thankyou, respect
7 years ago
Geat work,

Is it possible to make panzers spawn in after a trigger (for example a door, and than continu troughout the rounds?)
and I put 0% in both the claw and jetpack but in game it still uses them, does anybody know why?

thankyou
7 years ago
(Image removed from quote.)

That was quite the struggle. Took me a few tries. Fun map!

Good to hear you enjoyed :)
7 years ago
Does anyone knows how to decrease the number of powerups?In my script the max number is 3 per round,but it drop all together with the first zombies.EVERY ROUND!It's like the Reign Drops(BO3 gobblegum).Any ideas how to fix this?

There is a number at the start of zombiemode_powerups that is the chance of increasing/decreasing the poweruprate.
Default number is 2000 maybe you have not changed yours back, as far as putting a max limit on powerups per round I dont know what, hope this helps
7 years ago
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