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Contact Support - Help Center Get help on the UGX Discord. Join it now!function get_zombie_count_for_round( n_round, n_player_count )
{
max = level.zombie_vars["zombie_max_ai"];
multiplier = n_round / 5;
if( multiplier < 1 )
{
multiplier = 1;
}
// After round 10, exponentially have more AI attack the player
if( n_round >= 10 )
{
multiplier *= n_round * 0.15;
}
if( n_player_count == 1 )
{
max += int( ( 0.5 * level.zombie_vars["zombie_ai_per_player"] ) * multiplier );
}
else
{
max += int( ( ( n_player_count - 1 ) * level.zombie_vars["zombie_ai_per_player"] ) * multiplier );
}
if( !isDefined( level.max_zombie_func ) )
{
level.max_zombie_func = &zombie_utility::default_max_zombie_func;
}
n_zombie_count = [[ level.max_zombie_func ]]( max, n_round );
return n_zombie_count;
}
That may be the case but we don't know if they might have just used 1 zone for the entire bottom floor which is what they probably did since its a tiny map.
This is how it always has worked. I believe you can overlap zones but i'm not too sure. once you are in a zone, zombies will only spawn in that zone. In co-op, zombies spawn in any zone a player is in, which means more than 1 zone spawns zombies.
This is the best way for things to happen, as it allows zombies to spawn near you, and not across the map. I don't know about you, but one of the things I hate the most is when i finish a wave, but 1 or 2 walkers I cannot seem to find, and it takes me minutes just looking around to find it.
If you really want to, I believe you can hook up zombie spawns to a trigger, on one of your doors/debris, and that will cause them to spawn no matter where you are in the map. At least it was possible back in WaW.