The thing is when you export gun fire sounds they miss this random "metal-clanking" effect, but i do not know how to setup them in the way they supposed to mean.
I got the files, they locate at mw3\.FF Files\weapons\mechanism (thanks to master131 for mw3 .ff files) So the question is how to correctly apply these metal gun sound effects in APE ?
Hello everyone, so the idea is to play a sound in the start or middle of the black screen (just when it begins to fade) What i tried is this script below, but it doesn't work for some reason. And I don't have line under function main() Need help !
function on_player_spawned() { level.playSoundLocation PlaySound("welcoming_sound"); }
It appears that after changing vanila round start/end to custom files, after round 6 (always) my custom round change effect resets to default the giant file, any help ? Double Post Merge: October 06, 2016, 07:44:59 pmp.s wakka has the same problem, just test his devil's workshop map.
8 years ago
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