My sounds have been changed to mono and exported to WAV unsigned 8bit and cleared all tags using Audacity 1.3 Beta.
I have then copied them to the root/sound_assets/raw/sound/announcer.
I copied the sound aliases from dlc_share.csv including the correct header info at the top to my maps sound alias and adjusted the filename to fit the new location.
I have then loaded up Launcher added my maps sound alias to the mod.csv as well as the sounds themselves
I have then ticked build mod.ff and build sounds and then built my mod.
The converter completes with no errors and lists the correct number of updated sounds.
But when i go to copy the sounds to my mod folder from root/raw/sound/announcer the folder is empty.
I dont understand what has gone wrong the converter had no errors so why are the files missing.
BTW i am using UGX Mod 1.0.3
If anyone can help it would be very much appreciated.
I was wondering if there was a way to add sound to an FX? I noticed when tinkering with an FX there is an element type for sound but i was not sure how to add sound.
Im making a map that is located on a spaceship and want the screen to shake for a few seconds at random intervals with a minimum and maximum wait time.