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Topics - Naminator999

Hi Everyone.

I check out the latest UGX-Mods release UGX Azrael for Black Ops III. Check it out below. :)

UGX Azrael by UGX-Mods
7 years ago
Hi Everyone.

Here is the finale to my Overpowered 1st Room Challenge Attempt on Zetsubou No Shima. Check it out below. :)

OVERPOWERED 1ST ROOM CHALLENGE on Zetsubou No Shima FINALE!
8 years ago
Hi Everyone.

I attempted an Overpowered 1st Room Challenge on Zetsubou No Shima. Check it out below. :)

OVERPOWERED 1ST ROOM CHALLENGE on Zetsubou No Shima Part 1
8 years ago
Hi Everyone.

I attempted an Underpowered 1st Room Challenge on Zetsubou No Shima. Check it out below. :)

UNDERPOWERED 1ST ROOM CHALLENGE on Zetsubou No Shima
8 years ago
Hi Everyone.

I attempted a first room challenge on Der Eisendrache. Check out the FINALE below.

DER EISENDRACHE First Room Only Challenge FINALE!
8 years ago
Hi Everyone.

I attempted a first room challenge on Der Eisendrache. Check out Part 1 below.

DER EISENDRACHE First Room Only Challenge Part 1
8 years ago
I created a video showcasing all of the Mutators that will be available in UGX Mod v1.1

! No longer available
9 years ago
This is part 2 of my first ever Custom Zombies video on my channel. Hope you guys enjoy. :)

Millennium Falcon ZOMBIES! - Part 2 - Call of Duty Custom Zombies (1080p 60fps)
9 years ago
This is part 1 of my first ever Custom Zombies video on my channel. Hope you guys enjoy. :)

Millennium Falcon ZOMBIES! - Part 1 - Call of Duty Custom Zombies (1080p 60fps)
9 years ago
Hey UGX Community,

Im having trouble converting custom Announcer sounds. I have followed Treminaor's Custom Sounds tutorial here

UGX Mods Tuts - Adding Custom Sounds

My sounds have been changed to mono and exported to WAV unsigned 8bit and cleared all tags using Audacity 1.3 Beta.

I have then copied them to the root/sound_assets/raw/sound/announcer.

I copied the sound aliases from dlc_share.csv including the correct header info at the top to my maps sound alias and adjusted the filename to fit the new location.

Code Snippet
Plaintext
name,file,platform,sequence,vol_min,vol_max,dist_min,dist_max,limit_count,limit_type,entity_limit_count,entity_limit_type,bus,volume_min_falloff_curve,volumefalloffcurve,reverb_send,dist_reverb_max,reverb_min_falloff_curve,reverb_falloff_curve,pitch_min,pitch_max,randomize_type,spatialized,type,probability,loop,masterslave,loadspec,subtitle,compression,secondaryaliasname,chainaliasname,startdelay,speakermap,lfe percentage,center percentage,envelop_min,envelop_max,envelop percentage,occlusion_level,occlusion_wet_dry,real_delay,distance_lpf,move_type,move_time,min_priority,max_priority,min_priority_threshold,max_priority_threshold,,isbig

# Announcer,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
carp_vox,announcer\carpenter.wav,,,1,1,50,2500,8,reject,1,reject,voice,,curve2,,,,,1,1,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,10,25,0.25,1,,
dp_vox,announcer\doublepoints.wav,,,1,1,50,2500,8,reject,1,reject,voice,,curve2,,,,,1,1,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,10,25,0.25,1,,
insta_vox,announcer\instakill.wav,,,1,1,50,2500,8,reject,1,reject,voice,,curve2,,,,,1,1,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,10,25,0.25,1,,
ma_vox,announcer\maxammo.wav,,,1,1,50,2500,8,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,100,100,0.25,1,,
nuke_vox,announcer\nuke.wav,,,1,1,50,2500,8,reject,1,reject,voice,,curve2,,,,,1.2,1.2,,2d,,,,master,,,,,,2000,wpn_all,,,,,,,,,,,,100,100,0.25,1,,
ann_vox_magicbox,announcer\special_magicbox_full.wav,,,1,1,50,2500,8,reject,1,reject,voice,,curve2,,,,,1,1,,2d,,,,master,,,,,,1000,wpn_all,,,,,,,,,,,,10,25,0.25,1,,

I have then loaded up Launcher added my maps sound alias to the mod.csv as well as the sounds themselves

Code Snippet
Plaintext
sound,nazi_zombie_voyager,,all_sp
sound,carp_vox
sound,dp_vox
sound,insta_vox
sound,ma_vox
sound,nuke_vox
sound,ann_vox_magicbox

I have then ticked build mod.ff and build sounds and then built my mod.

The converter completes with no errors and lists the correct number of updated sounds.

But when i go to copy the sounds to my mod folder from root/raw/sound/announcer the folder is empty.

I dont understand what has gone wrong the converter had no errors so why are the files missing.

BTW i am using UGX Mod 1.0.3

If anyone can help it would be very much appreciated.
10 years ago
Hi UGX Community.

I was wondering if there was a way to add sound to an FX? I noticed when tinkering with an FX there is an element type for sound but i was not sure how to add sound.

Thanks.
10 years ago
Hi.

Im making a map that is located on a spaceship and want the screen to shake for a few seconds at random intervals with a minimum and maximum wait time.

Could someone please help me script this?

Thanks.
10 years ago
Hi.

How do i remove the Hand HUD image when using specific triggers, for example turning on the power?

Thanks.
10 years ago
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