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Topics - Naminator999

Hi.

I was wondering what the different hintstring colour functions are?

I know that yellow is

Code Snippet
Plaintext
[b]^3[/b]Yellow Text Here [b]^7[/b]

I was wondering what other colours are. eg Red, Blue, Light Blue, Green, etc.

Thanks.
10 years ago
Hi,

How do i change the font of the round number indicator in the bottom left for round 11 onwards to the font seen in Black Ops 2
10 years ago
Hi,

I have a bridge that goes through the above section of my spawn area shown below.

Spoiler: click to open...

I currently have zombies spawning in a room connected to the bridge. The zombies then walk along the bridge where i have a few jump down points for them.

My eventual plan is to have an elevator take u up to that platform and was wondering how i would get the zombies, that have already spawned in the spawn area, to jump up onto the platform from below. I tried the jumpup_96 prefab from the traverse folder but i received this error:

Code Snippet
Plaintext
Could not find label 'main' in script
'animscripts/traverse/jump_up_96'

Did i miss something?

I need a jump of 127 as that is the traversal i am using for my jump down. 96 would make the platform too low.
Any help would be greatly appreciated!
10 years ago
Hi,

Is there a way to make the hint strings for weapons, perks, etc. like BO2. I'm using UGX 1.0.4.

Where it says

Hold F for M14 [Cost: 500]

and also pic of gun underneath.

Example:

Spoiler: click to open...

After gun is purchased:

Hold F for Ammo [Cost: 250]

Example:

Spoiler: click to open...

Same for perks

Hold F for Revive [Cost: 500]

Example:

Spoiler: click to open...

Also how do you change the colour of certain parts of the hint strings.

Thanks.
10 years ago
Hi,

I am looking for some help to change the default waw font to a custom font.

I know there is a tutorial to use the COD 4's font but i am looking to use a custom font made from a normal pc ttf font.

If anyone could help that would be great.

Thanks.
10 years ago
Hi.

Im looking for the best tutorial and tools to rip BO2 and Ghosts Weapon models and Anims to add to my own map.

Thanks.
10 years ago
Hi all.

Here are my take on a new type of perk shader (using perk logos)

Example Stock and Black Ops:
Spoiler: click to open...

Example Stock, Black Ops and Black Ops 2:
Spoiler: click to open...

Example Stock and Black Ops with Double Tap 2.0:
Spoiler: click to open...

How to use:

Extract the desired shader groups images folder to your maps mod folder (eg. root/mods/MAPNAME) overwriting any files.

Remember to select all files for your iwd build when compiling your mod.

The Black Ops 2 shaders .iwi may need a name change depending on the script you are using.
10 years ago
Hi.

I'm making some new perk shaders and was wondering what settings do i use in asset manager to convert them?

Thanks.
10 years ago
Hi.

Im looking for some help to reproduce this in COD 5 Radiant for zombie mapping.

Spoiler: click to open...









10 years ago
Hi,

I have followed all of these tutorials to incorporate a

Weapon Glow - SOLVED by ProGamerzFTW Check Best answer for solution
http://www.zombiemodding.com/index.php?topic=15126.0

Glowing Eyes on Zombies - SOLVED itself. Don't know how.
http://www.zombiemodding.com/index.php?topic=6609.0

Custom Power-up FX - SOLVED added fx,misc/fx_zombie_powerup_on to ugx's mod.csv
http://www.zombiemodding.com/index.php?topic=13839.0

But i am unsure as to why the weapon glow isn't working.

Can anybody help me?
10 years ago
Is there anywhere i can get the prefab for the UGX M14?
10 years ago
Hey,

Is it possible to create animated textures?

If so, how?

Thanks.
10 years ago
Hey guys,

I hope this makes sense so bear with me.

I have a zombie door that is set up to look like a force field. What I want it to do is while it is blocking I want an ambient sound of the force field to loop and once the trigger is activated I want the looping sound to cease playing and a shutdown sound to play.
Is that possible in any way?

Also is there any way to make the door just disappear when the trigger is activated rather than move to a location it can't be seen.

Hope that makes sense. Thanks.
10 years ago
Hello again,

I have a wall texture that has a strip of light that utilises a glow overlay to make it look like it is a light however it is just an illusion. Is there a way to utilise glow textures?
10 years ago
Hey guys,

I need some help to set up a slow pulsing light.
10 years ago
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