broken avatar :(


Forum Rank
Legless Crawler
Primary Group

Forum Stats

More Stats
Date Registered
December 21, 2018, 09:49:33 pm
12 (0.031 per day)
Last Active
December 22, 2019, 03:23:42 pm

Forum Profile

Real name
Bob James
30 (22 August 1989)
Local Time
January 19, 2020, 09:39:12 am
Hello, does anyone know how to add HUD elements through script in my BO1 custom zombies map? I want to add some text into the top right corner but I'm not sure how to go about it. Thanks.
48 days ago
Thanks, it worked but there is still a problem. The third person models of the characters are not working and are made up of grey blocks, and this is for all of the characters. Do you know a fix for this? Thanks

Double Post Merge: August 07, 2019, 04:34:29 pm[/b...
165 days ago
Hello. I was wondering how I would be able to get the different characters’ viewhands in my Black Ops custom map, so like in Kino Der Toten, Nikolai has different viewhands from Richtofen. Right now in my map, the viewhands are always Dempsey’s hands but the character doesn’t match them. ...
167 days ago
So I bought Black Ops 1 from Steam so I could do modding for it and after, I got the DLCs as well. But for some reason I keep getting errors about the DLC perks and their models/images. For example, when I add PhD in Radiant, the perk machine model is not there, but I can still buy it and the p...
172 days ago
I tried to do that by editing the root/raw/maps _zombiemode.gsc, but in game it does not change anything. Am I supposed to add the edited version of _zombiemode.gsc to my mod’s folder just like in WAW?
172 days ago
For my custom Black Ops 1 map, I want to change the amount of points the players spawn in with, just for testing. I want to change the value to something like 50,000 instead of 500, so I can buy all doors on the map and test things. How would I be able to achieve this? Thanks!
172 days ago


or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Twitch
Loading ...