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Messages - Linoxet

It worked, but did not solved my problem at all, I'll see what I can do, thanks a lot for the help guys :D
9 years ago
I'm getting unkown function... Lol

Edit: This is the part of the script I'm using for testing

Code Snippet
Plaintext
#include common_scripts\utility;
#include maps\_utility;
#include maps\_zombiemode_utility;

main()
{
trigger = GetEnt("ammo_build_trigger", "targetname");

trigger waittill("trigger", player);

stock_ammo = GetWeaponAmmoStock ("chespirator");
player iprintln ("ammo is " + stock_ammo);
}
9 years ago
You need to apply the color white to all the meshes of the gun in maya

Edit: If i'ts not missing textures, that's the only thing I can think of
9 years ago
Code Snippet
Plaintext
GetWeaponAmmoStock( Weaponfile Name );

Did not worked, can you give me an examble of how to use it?
9 years ago
How can I get the Weapon Stock Size? I've found "weaponClipSize( <weapon name> );" but not something like "weaponStockSize", thanks in advance.
9 years ago
Are you sure you are converting as material/model phong in Asset Manager?
9 years ago
Which file are you referring to? If I check _loadout there is nothing that says startAmmo, If there is a specific file I need for the certain weapon I am trying to switch it to, where would that be if it was from NSZ weapon pack?

The weapon file in root/mods/yourmod/weapons
Open with any text editor
9 years ago
Awesome! ;D
9 years ago
So I finally got around to trying this, unfortunately it hasn't seemed to work. All players still had Dempsey's viewhands. Was I supposed to replace the "vm" text with my viewhands model or the "hands1-4" text with the viewhands model? Does anyone have any other ideas?

Replace "hands1-4" with your viewhands model  :poker:
9 years ago
Didn't work. I decided to generate a new map with the Script Placer completely fresh not touched and it still doesn't seem to work on that one. Something is wrong with _zombiemode_utility.gsc but can't figure out what.

It said something about line 31 in the .GSC but there is literally nothing there but a {


When I had this problem I solved doing what I said, at least I tried  :please:
9 years ago
Copy "_zombiemode_utility.gsc" from raw/maps to mods/yourmod/maps and check it on launcher
9 years ago
Tag_camera. Ray has released automatic tag_camera tool (not sure, if it works though) http://ugx-mods.com/forum/index.php/topic,5228.0.html

I'm too lazy to download plugins, I did it myself, thanks a lot!
9 years ago
I don't really know how to explain this, but I'm gonna try my best  :please:

I've animated a custom gun, and I wanna know what join do I need to move for the screen to move too, for example:

In the bo1 colt1911 reload anim, when the clip goes out, the screen pushes a little bit down. I wanna know what tag does that, to make the reload more realistic  :P

Sorry for bad english, and thanks in advance!
9 years ago
Whats the name of the fx?

Code Snippet
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level._effect["mp_fire_window_smk_lf"] = loadfx("maps/mp_maps/fx_mp_fire_window_smk_lf");

Same fx

9 years ago
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