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Topics - Linoxet

I tried to add 3rd person animations (knife) from BO2, but Launcher gives me this error when building the mod

Code Snippet
Plaintext
Error -1073741819

I am trying to export the anims from maya to WaW to see if it will work, what joints do I need to select to export?
Sorry for my english, any solutions to any problems would be apreciated  ;D ;D ;D

9 years ago
Most of my brushes with _blend textures are "glitchy" in game, and radiant give me some errors (that I dont know if make a difference or not). How can I solve that? Thanks in advance, sorry for any english erros.

Code Snippet
Plaintext
ERROR: Lightmap coordinates don't change in at least one direction; try the LMAP or NATURAL buttons in the surface dialog.
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_lockedforever.map on entity 0 brush 20 at -176 427 48

ERROR: surface 'okinawa_terrain_dirt_wetdirt_blend' is partially floating or needs to be aligned
In map C:\Program Files (x86)\Steam\SteamApps\common\Call of Duty World at War\map_source\nazi_zombie_lockedforever.map on entity 0 brush 10 at -222 439 -2

In game:


Radiant:



9 years ago
I've been messing around with my testing map and now everything looks really dark, how can I "bring the sun back" without using any lights  :derp:


sorry for any english mistakes bla bla
Thanks in advance!
9 years ago
Can I move a "light" somehow?

Like MoveTo or LinkTo?
Thanks in advance :D
9 years ago
How can I get the Weapon Stock Size? I've found "weaponClipSize( <weapon name> );" but not something like "weaponStockSize", thanks in advance.
9 years ago
I don't really know how to explain this, but I'm gonna try my best  :please:

I've animated a custom gun, and I wanna know what join do I need to move for the screen to move too, for example:

In the bo1 colt1911 reload anim, when the clip goes out, the screen pushes a little bit down. I wanna know what tag does that, to make the reload more realistic  :P

Sorry for bad english, and thanks in advance!
9 years ago
How can I play a loop fx in a position?

For example , play a looping fire fx in a script_struct (a torch, lol), I don't know much about fx :D
Thanks in advance
9 years ago
I've made a custom weapon, and the world model is really weird, I don't know what I've done wrong, but in game it does not look right.

In maya:



In game:





What am I doing wrong? :v

Double Post Merge: February 29, 2016, 12:45:00 am
I renamed j_gun to "tag_weapon" and it fixed, lol
I'm so stupid
9 years ago
How can I spawn a MagicBullet from playerangles, like the weapon was fired? I tried a couple ways (using as "base" scripts from iw5 used in 4D1) but nothing worked at all
9 years ago
Can I play an animation on the player current weapon by script? Not a "default" animation like reload, fire, etc.
9 years ago
I've made my own script for buildables, everything is working perfectly (what a surprise) except the hud for one part.
When I pick up the part, a hud is created for that part, I know it's working cuz the 2 parts out of 3 works, the image is showing. But if I pickup that one specific part the hud shows as a missing image. I have "precacheShader" in the main() of the script, I've converted the asset, I've the image checked on launcher, I have "material, image_shader" on mod.csv and I've make sure everything is correct 100 times, but is not working with THIS image. Is there anything else to do?  :o

I can post the script, but I don't think it's necessary since the other 2 of 3 images are working correctly. Thanks in advance and sorry for bad english  :troll:
9 years ago
I've changed the zombie models with this http://ugx-mods.com/forum/index.php?topic=5045.0 and it worked nice, when I tried to change from Call of the Dead to Nuketown Zombies the models does not work and the zombies are the default character


I've placed the original files and still looking like this, any sugestions? :/
9 years ago
Hi, I've played UGX Requiem and I am trying to add wood barriers only breakable with my custom axe, similar to requiem map. I've made a script but it works with a problem.

Code Snippet
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axe_break()
{
triggers = GetEntArray("trigger_break_axe", "targetname");

for(i=0; i<triggers.size; i++)
{
triggers[i] thread wait_for_break();
}
}

wait_for_break()
{
blocker = GetEnt(self.target, "targetname");

while(1)
{
self waittill("trigger", player);

weapon = player getCurrentWeapon();

if (weapon == "axe")
{
player play_sound_on_entity( "wood_break" );
blocker delete();
flag_set(self.script_noteworthy);
self delete();
}
wait 0.3;
}
}

The script actually works, in radiant I have a trigger_damage for each wooden barrier. But when I hit the trigger with  the weapon ("axe") the game freezes for 1 or 2 seconds, and after a delay the blocker is deleted.

What is causing the game to freeze? And why is there a delay for the blocker to be deleted when there is no delay on the script :v

Thanks in advance, sorry for english :p
9 years ago
I reinstaled the game and then this happens when I put a traverse:

I checked the rawfile "zombie_jump_up" and there IS a main()  :(
9 years ago
I'm playing with custom animating and when I exported the anims to the game the hands are out of their place, any idea?




EDIT: I don't know how, but I fixed  :please:
9 years ago
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