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Messages - Linoxet

I tried and nothing worked, reduced (a LOT) the paths, added the connectpaths() and nothing solved the problem, any more ideas? I'll backup and start that area again... Thank for the help anyway :D
10 years ago
http://i.imgur.com/RMPuAzh.png
http://i.imgur.com/jYiF4xM.png

My friend did this on his map and it's working perfectly fine
10 years ago
[Sorry for bad english] I've made a stair going down and there's a door separating these 2 areas, when you go down u enter area 4, it was working fine, but the zombies don't follow me when I go down, I read some forums and I've checked "dynamic_path" (but it gives me an error "limit of distant paths, something like that"), i've put pathnodes 100 times and it does not work, if I uncheck it works, but the zombies don't follow me down...

The door is activated by a script, I don't know if that changes something or not, please help  :(

[sorry for english]
10 years ago
I tried to "separate" these two triggers but still no text, just the hand icon...
And how can I "detect" how many weapons the player have? Like, if he have 2 weapons, take his current weapon...

Thanks for the help anyway :D
[Sorry for bad english :q]
10 years ago
[Sorry for my bad english] Hi! I've been learning to create custom maps and im trying to do a script (I am really new to scripting, i have a little experience with c#), here is what im trying to do:

I've made a shootable that opens up a "poster" with a custom textures, its working fine.
But I was trying to "move" a trigger to the same location as the poster, and when player press use button, it decreases his points by 2000 and give him a thompson (I've "customized" the thompson").

Here is what I was trying (I'm very new to gsc)

Code Snippet
Plaintext
zone3_door()
{
trigger = getEnt("zone3_shootme", "targetname"); //this is the trigger to shoot
model = getEnt("zone3_shootme_model", "targetname"); //the model that moves when u shoot
door1 = getEnt("zone3_shootme_door1", "targetname"); //left side of a door
door2 = getEnt("zone3_shootme_door2", "targetname"); //right side of a door
doors1 = getEnt("so7door1", "targetname"); //another door
doors2 = getEnt("so7door2", "targetname"); //another door
doors3 = getEnt("so7door3", "targetname"); //another door
trigger2 = getEnt("feedso7", "targetname"); //the trigger that "moves" when shoot


trigger waittill("trigger");
trigger delete();
play_sound_at_pos("door_slide_open", model.origin);
play_sound_at_pos("door_slide_open", door1.origin);
door1 MoveX (-64, 2);
door2 MoveX (64, 2);
model MoveY (-20, 2);
doors1 MoveY (-64, 3);
doors2 MoveY (64, 3);
doors3 MoveZ  (-144, 5);
trigger2 MoveX (56, 2);
iprintln("Portuguese words lalala"); //until here it's working w/ no problems

trigger2 waittill("trigger", player); //trigger that moved waiting to be activated
trigger2 setCursorHint( "HINT_NOICON" );
trigger2 SetHintString("Pressione &&1 para comprar a melhor arma ever : 2 Barao"); //press f to ...
cost = 2000; //cost
if ( player.score < cost )
{
player iprintln("POBREZINHO NA MADRUGS HEIN"); //tell him not enough cash
self playsound("deny");
}
trigger2 delete();
player maps\_zombiemode_score::minus_to_player_score( cost );  //decrease his score
player playlocalsound("laugh_child"); //sound
player giveweapon( "zombie_thompson" );


wait 1;

}

When i start the game it give's me a lot of error, BUT it "works", all the walls move, and if I press F it give me a thompson and decreases my points.
- the hud is not showing, it's only showing a hand

AND sometimes it just works perfectly fine, without any error, but still with the "hand"...

Really sorry for bad english and for "long" post  :P
10 years ago
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