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Contact Support - Help Center Get help on the UGX Discord. Join it now!zone3_door()
{
trigger = getEnt("zone3_shootme", "targetname"); //this is the trigger to shoot
model = getEnt("zone3_shootme_model", "targetname"); //the model that moves when u shoot
door1 = getEnt("zone3_shootme_door1", "targetname"); //left side of a door
door2 = getEnt("zone3_shootme_door2", "targetname"); //right side of a door
doors1 = getEnt("so7door1", "targetname"); //another door
doors2 = getEnt("so7door2", "targetname"); //another door
doors3 = getEnt("so7door3", "targetname"); //another door
trigger2 = getEnt("feedso7", "targetname"); //the trigger that "moves" when shoot
trigger waittill("trigger");
trigger delete();
play_sound_at_pos("door_slide_open", model.origin);
play_sound_at_pos("door_slide_open", door1.origin);
door1 MoveX (-64, 2);
door2 MoveX (64, 2);
model MoveY (-20, 2);
doors1 MoveY (-64, 3);
doors2 MoveY (64, 3);
doors3 MoveZ (-144, 5);
trigger2 MoveX (56, 2);
iprintln("Portuguese words lalala"); //until here it's working w/ no problems
trigger2 waittill("trigger", player); //trigger that moved waiting to be activated
trigger2 setCursorHint( "HINT_NOICON" );
trigger2 SetHintString("Pressione &&1 para comprar a melhor arma ever : 2 Barao"); //press f to ...
cost = 2000; //cost
if ( player.score < cost )
{
player iprintln("POBREZINHO NA MADRUGS HEIN"); //tell him not enough cash
self playsound("deny");
}
trigger2 delete();
player maps\_zombiemode_score::minus_to_player_score( cost ); //decrease his score
player playlocalsound("laugh_child"); //sound
player giveweapon( "zombie_thompson" );
wait 1;
}