It is currently being developed for CoDWaW
There are plans for exporting it to BO3 in the future, but i'm not sure if I will proceed with that.
There are plans for exporting it to BO3 in the future, but i'm not sure if I will proceed with that.
7 years ago
Thanks for the nice comments guys appreciate it
7 years ago
I had the same problem today and I contacted tom about it so I hope he will fix this soon.
I think Black Ops recently got updated and that's the reason why Lime doesn't work on Black Ops anymore.
It worked fine before..
I think Black Ops recently got updated and that's the reason why Lime doesn't work on Black Ops anymore.
It worked fine before..
7 years ago
Quote
ProjectX has been out since 2011 but has not been released on UGX-mods before.
That means a lot of people already played this map.
For those who didn't,
Grab your guns and enjoy this historic zombiemap in Call of Duty: World at War!
[...
7 years ago
Hey man, that looks okay for a first map
I noticed that you have some reflection issues in your map (red lightning on your guns and floors).
In order to fix this you just have to place some reflection_probes in your map.
Right click in the 2D view and click reflection_p...
I noticed that you have some reflection issues in your map (red lightning on your guns and floors).
In order to fix this you just have to place some reflection_probes in your map.
Right click in the 2D view and click reflection_p...
7 years ago
Remove the brush that's causing the error.
In the Radiant menu select the following option: Fill in the brush coordinates that Launcher gave you: -3002 1404 -190 then press OK.
This will bring you to the brush location tha...
In the Radiant menu select the following option: Fill in the brush coordinates that Launcher gave you: -3002 1404 -190 then press OK.
This will bring you to the brush location tha...
7 years ago