ZCTxCHAOSx's White Point Garden
http://zctxchaosx.blogspot.hk/2016/05/white-point-garden-black-ops-3-mod.html
UGO aka Wakka's maps; he has been making several maps on both zm and mp gam...
http://zctxchaosx.blogspot.hk/2016/05/white-point-garden-black-ops-3-mod.html
UGO aka Wakka's maps; he has been making several maps on both zm and mp gam...
8 years ago
Leviathan with swimming
8 years ago
I'd say it is procedural because the so-call 'objects' are structures similar to C's struct.
It's just how scripting is conceptually easier to understand when we turn different game entities into some metaphors of objects.
When OOP is mentioned, some ...
It's just how scripting is conceptually easier to understand when we turn different game entities into some metaphors of objects.
When OOP is mentioned, some ...
9 years ago
I think the spawnStruct() function can be thought as a C-style structure data; even easier to use.
It is used in some _zombiemode...
It is used in some _zombiemode...
9 years ago
9 years ago
Can anyone explain how dontInterpolate() works? I've read the Script Reference but have no idea what it says...
9 years ago