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Contact Support - Help Center Get help on the UGX Discord. Join it now!alright guys so i have a question that i know isnt very easy to answer verbally but is an easy question, how do you texture a weapon, like in maya i have all my uv maps ready to go but from there where do i go? how do i make the gun looked detailed and look like a real gun? any tips or tricks or even tuts.
thanks
Yes to both. Pathnode limit is 2048, I believe. Can't remember for sure.
Your PC: So youve been making a map for 1,5 year. It would be a shame if something happened to it.
I would reference _zombiemode_zone_manger.gsc. Specifically the "enable_zone" function.
Btw how long this has been in making?
I can pm it to you when i have time.
Kill all zombies inside and disable the zone.
As ray said objectives but maybe a real helicopter escape from a roof top, with vehicle paths and AI.
If I didnt screw up the detailing then my map could've won the contest.
Suggestions? Objectives! Some more Black Ops guns! Blow up da building with da bomb!
Can't wait, It's look very good!
Soon finish ?
As long as it meets these requirements, then yes!
Gonna be better than TMG Alcatraz!
Dude, that looks great. Awesome lighting and textures!
I can see the inspiration from some of the official maps translate well in here. For example I clearly thought I saw the starting room from five and the house from buried.
Guess I'm going back on my meds!
In all seriousness though, It gives me a dead island vibe. You never know what is lurking around the next corner, undecided as to whether you should hold down the fort in a condo or take your chances on the streets.
Making the player decide the decisions for themselves brings in this deeper level of gameplay, perhaps even a metagame?! Anyways great job, I'll be staying tuned in.