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Contact Support - Help Center Get help on the UGX Discord. Join it now!the translates are about half of what they should be on his move - you need to double them
think tag_origin - translate X if memory serves
and this is "why" you rarely see people fuck with ai anims
they are all offset wrong when you first port them, need to adjust them all
j_mainroot is "always" in the floor and needs bringing up in maya
the mod you shouldn't be using you mean...
The download was put up for people to "test" to make sure I got rid of a crash...
Remove it
I highly stress the underlined point here, most of the time when people try "fx fix" tutorials, the reason they dont work is because they do not delete the files from "appdata"
another example is mine and nates IWDs that come with our packs, if you used 4.01 for example, then upgraded to 4.0.3 - you would have two IWDs, one with each version number - which will cause conflictions as you do not know "which one" the game is loading the resources from
first select the mesh, then select the joint you want to bind the mesh to. Then in the menu got to: skin - bind skin - smooth bind