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Messages - jakob9696

I ported the blundergat and the blundergat_armor for the upgraded version.
In maya i know how align armor model to the weapon but they aren't binded then during an animation the armor don't move with blundergat.
my question is: How i can bind the viewmodel armor to the blundergat to create the upgraded version?

p.s i'm just learning to use maya then i don't know all about joints and other things...
8 years ago
I fixed my issue about xanim :D i forgot to drag the maya bind file script in maya before export it.
Now all work thank you!  ;)

Double Post Merge: April 18, 2016, 05:45:16 pm
do not use anims from CFG - you dont need to

just port the model and use lemon to get your own anims - the two "will" work together

and judging by your video i see nothing wrong except insanely high FOV and a incorrect weaponfile
i set a high fov and timescale to show "glitched" xanims better

Double Post Merge: April 18, 2016, 06:00:59 pm
However how i can gets xanim directly using lemon without using maya?
because it gets anim from games in .tanim
8 years ago
If i export only model from maya, in game it won't animate correctly in some anims: reload and other don't work but the most xanims work (i'm using the same xanim but i export the model with maya)
8 years ago
excuse me but I do not know if I understand correctly:
have I export the xmodels from maya with plugins or export xanim from maya binding them with models ?
8 years ago
I ported 2 blundergat models from bo2, then i changed the acid material to an other ; then i  created 2 models with different materials but when i'm reloading, the weapon texture is glitched and i don't know how i fix it. the same happens when i tried to port ray gun mk2 xmodels and xanim but now i'm using blundergat xanim from CFGFactory and they works properly.

please help me.

here there is  a video which show my problem:
8 years ago
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