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Brutus run anim problem

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Created 8 years ago
by jakob9696
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If you find errors in my post, excuse me for my bad english... I'm italian...

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i'm scripting motd Brutus boss :
I exported all needed anims from bo2 and i fixed their J_mainroot position but in game run animation is too slow, how i can make it faster ?
here there is a video which show my problem:

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the translates are about half of what they should be on his move - you need to double them

think tag_origin - translate X if memory serves
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the translates are about half of what they should be on his move - you need to double them

think tag_origin - translate X if memory serves
i'm noob in maya could you explain me what to do step by step, please?
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Go into graph editor for tag_origin. Select the last node in translate x. Shift middle click and drag that last node to double, or alternatively double the value in the stats box

Thanks man, now my brutus can run !  ;D

 
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