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broken avatar :(

GalifreyanGaming

Posts
11
Respect
0
Forum Rank
Legless Crawler
Primary Group
Member

Forum Stats

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Date Registered
May 31, 2014, 03:58:52 am
Posts
11 (0.003 per day)
Last Active
March 19, 2019, 02:46:44 am

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Gender
Male
Country
us
Local Time
June 13, 2026, 12:28:40 pm

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I did what you said for the ADS fire xanim. It works now. I really appreciate your fast answer, as most the time it takes a few hours/days for a response on most forums. Thanks mate :D

*+1 respect to thezombiekilla6*
12 years ago
I can't get the ADS to work properly. When you fire while in ADS, the gun and viewhands disappear for a frame, then they reappear. This only happens when you fire. I've checked the animations within Maya and it should work fine. I've watched Rollon's tutorials and I believe the problem lies within t...
12 years ago
I keep getting this error in Asset Manager:

[code]Converting 1 assets, reason: 'missing cache entry'
Converting 'm4a1_viewmodel' (xmodel 2 of 1)...
Converting xmodel 'E:\Games\Call of Duty - World at War\model_export/m4a1\m4a1_v
iewmodel.xmodel_export'...

ERROR: ...
12 years ago
After downloading Maya 2012 and Aidan's plugin, it didn't give me that annoying error anymore :D I'd been holding off on updating Maya, mainly because of the large file size. Thanks man^
12 years ago
I'm trying to export custom animation for a sonic screwdriver rig I made a few days ago. However, no matter what method I use, I cannot find a workaround on why it will not allow me to open the animation exporter. I am using Maya 8.5 with the official Call of Duty mod tools Maya plugin and I get thi...
12 years ago
Okay so now I've tried using Maya 8.5 and I created the animations for everthing (reload, firing, sprint, pullout, putaway, ect.) The problem now is that I don't think I made the viewmodel or the worldmodel correctly. I may have possibly made the model file (used in Asset Manager) incorrectly. I'm n...
12 years ago
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