Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!points = points*10
points = randomIntRange(low,high);
include_powerup( "bonus" );
init_fx();
add_zombie_powerup( "nuke", "zombie_bomb", &"ZOMBIE_POWERUP_NUKE", "misc/fx_zombie_mini_nuke" );
// add_zombie_powerup( "nuke", "zombie_bomb", &"ZOMBIE_POWERUP_NUKE", "misc/fx_zombie_mini_nuke_hotness" );
add_zombie_powerup( "insta_kill", "zombie_skull", &"ZOMBIE_POWERUP_INSTA_KILL" );
add_zombie_powerup( "double_points","zombie_x2_icon", &"ZOMBIE_POWERUP_DOUBLE_POINTS" );
add_zombie_powerup( "full_ammo", "zombie_ammocan", &"ZOMBIE_POWERUP_MAX_AMMO");
add_zombie_powerup( "carpenter", "zombie_carpenter", &"ZOMBIE_POWERUP_MAX_AMMO");
add_zombie_powerup( "bonus", "zombie_points", "bonus");
powerup_grab()
case "carpenter":
level thread start_carpenter( self.origin );
players[i] thread powerup_vo("carpenter");
break;
case "bonus":
players[i] thread bonus_powerup( self );
break;
nuke_flash()
bonus_powerup( drop_item )
{
players = Get_Players();
low = 100; //lowest amount possible
high = 2000; //highest amount possible
points = randomIntRange(low,high);
// give the points funtion
for(i=0;i<players.size;i++) //gives points to all players
{
if(level.zombie_vars["zombie_point_scalar"] == 1) // if double points is off
{
players[i] maps\_zombiemode_score::add_to_player_score( points );
}
else // if double points is on
{
points = points * 2;
players[i] maps\_zombiemode_score::add_to_player_score( points );
}
}
for (i = 0; i < players.size; i++)
{
players[i] playsound ("points_vox");
}
}
xmodel,zombie_points
targetname
weapon_locker
level thread DLC3_threadCalls2();
thread weapon_locker_begin();
weapon_locker_begin()
{
players = getplayers();
for(i=0; i<players.size; i++)
{
players[i] thread get_stored_gun();
}
self thread weapon_locker();
}
get_stored_gun()
{
wait 1;
self.stored_gun_ammo = self GetStat(3007);
self.stored_ammo_clip = self GetStat(3008);
self.has_stored_weapon = self GetStat(3009);
keys = GetArrayKeys( level.zombie_weapons );
self.stored_weapon = keys[ self GetStat( 3006 ) ];
}
weapon_locker()
{
wait 2;
weapon_locker = getEnt("weapon_locker", "targetname");
weapon_locker setHintString( "press & hold &&1 to store current weapon" );
weapon_locker setCursorHint("HINT_NOICON");
while(1)
{
weapon_locker waittill( "trigger", user );
if( is_player_valid(user))
{
user.old_gun = user getcurrentweapon();
user.gun_ammo = user GetAmmoCount( user.old_gun );
user.gun_ammo_clip = user GetWeaponAmmoClip(user.old_gun);
// this line is for non valid weapons, such as perk bottles, knuckle crack and the syringe when reviving, this should only need to be changed if adding extra perks etc.
if (!( user.old_gun == "none" || user.old_gun == "syrette" || user.old_gun == "zombie_melee" || user.old_gun == "zombie_perk_bottle_revive" || user.old_gun == "zombie_perk_bottle_doubletap" || user.old_gun == "zombie_perk_bottle_jugg" || user.old_gun == "zombie_perk_bottle_sleight" || user.old_gun == "zombie_perk_bottle_staminup" || user.old_gun == "zombie_perk_bottle_phd" || user.old_gun == "zombie_perk_bottle_mulekick" || user.old_gun == "zombie_perk_bottle_deadshot" || user.old_gun == "zombie_perk_bottle_cherry" || user.old_gun == "zombie_perk_bottle_vulture" || user.old_gun == "zombie_knuckle_crack" || user.old_gun == "stielhandgranate" || user.old_gun == "zombie_cymbal_monkey" || user.old_gun == "zombie_bowie_flourish" ))
{
primaryWeapons = user GetWeaponsListPrimaries();
if( (IsDefined( primaryWeapons ) && primaryWeapons.size == 1 || IsDefined( primaryWeapons ) && primaryWeapons.size == 2 && user hasPerk ("specialty_extraammo")) && user.has_stored_weapon == 1)
{
user giveweapon( user.stored_weapon );
user SetWeaponAmmoStock(user.stored_weapon,user.stored_gun_ammo);
user SetWeaponAmmoClip(user.stored_weapon,user.stored_ammo_clip);
user switchtoweapon( user.stored_weapon );
user.has_stored_weapon = 0;
user SetStat(3009,0);
}
else
// the following line is for weapons that you do not want storeable, i added some from my own map and advise customizing for weapons in your own map. zombie colt should be changed to your starting weapon
if ( user.old_gun == "colt" || user.old_gun == "zombie_colt" || user.old_gun == "zombie_colt_upgraded" || user.old_gun == "tesla_gun" || user.old_gun == "tesla_gun_upgraded" || user.old_gun == "thundergun" || user.old_gun == "thundergun_upgraded" || user.old_gun == "ray_gun" || user.old_gun == "ray_gun_upgraded" || user.old_gun == "scavenger" || user.old_gun == "scavenger_upgraded" || user.old_gun == "vorkuta_knife" || user.old_gun == "vorkuta_knife_upgraded" )
{
user iPrintLnBold("^7cannot store this weapon");
wait 2;
}
else
{
primaryWeapons = user GetWeaponsListPrimaries();
if(!( IsDefined( primaryWeapons ) && primaryWeapons.size == 1 || IsDefined( primaryWeapons ) && primaryWeapons.size == 2 && user hasPerk ("specialty_extraammo") ))
user takeweapon( user.old_gun );
if(user.has_stored_weapon == 1)
{
user giveweapon( user.stored_weapon );
user SetWeaponAmmoStock(user.stored_weapon,user.stored_gun_ammo);
user SetWeaponAmmoClip(user.stored_weapon,user.stored_ammo_clip);
user switchtoweapon( user.stored_weapon );
}
user.switch_weapon = user.stored_weapon;
wait 0.1;
user.stored_weapon = user.old_gun;
user.stored_ammo_clip = user.gun_ammo_clip;
user.stored_gun_ammo = user.gun_ammo - user.stored_ammo_clip;
wait 0.1;
keys = GetArrayKeys( level.zombie_weapons );
for( i = 0; i < keys.size; i ++ )
{
if( keys[i] == user.stored_weapon )
{
user SetStat( 3006, i );
break;
}
}
user SetStat(3007,user.stored_gun_ammo);
user SetStat(3008,user.stored_ammo_clip);
user.has_stored_weapon = 1;
user SetStat(3009,1);
user playlocalsound("cha_ching");
user.cur_gun = user getcurrentweapon();
primaryWeapons = user GetWeaponsListPrimaries();
if( IsDefined( primaryWeapons ) && primaryWeapons.size > 0 && (!(user.cur_gun == user.switch_weapon)))
{
user SwitchToWeapon( primaryWeapons[0] );
}
wait 2;
}
}
}
}
}
According to TheRelaxingEnd's recent gameplay on your map, why does it so happen that you can't get jug or double tap from the wunderfizz, but you can get an invisible bottle that mystically takes up perk slots and you can't buy anymore perks, making your 19 (or 20) perk challenge a once-in-a-lifetime thing.
It would be nice if the Bloody thing worked. It crashes in both Co-Op and Single player....Nothing more annoying !!
in 1 weekend ???
Im doing something wrong clearly lol
cant see the pics, but features sound good, good job
So you finally decided to post your maps on UGX? Great progress, love the challenge of the map
Btw Lukkie it' his third map
There's almost no way to put malware or any other kind of virus into a zombie map without the user knowing about it. There are no suspicious files inside the mod folder.
Antivirus programs can always flag innocent things as a virus.
I say that the program is safe and free from any sort of malware, unfortunately I can't confirm 100% since i'm not using any kind of virus scanner.
Lukkie1998