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Entering adjacent zone kills me?

broken avatar :(
Created 7 years ago
by wumbi
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broken avatar :(
Location: us
Date Registered: 11 August 2016
Last active: 6 years ago
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I've made sure the zones are touching and I also have these 2 pieces of code in my map gsc

Code Snippet
Plaintext
//Setup the levels Zombie Zone Volumes
level.zones = [];
level.zone_manager_init_func =&usermap_test_zone_init;
init_zones[0] = "start_zone";
init_zones[1] = "parkinglot2";

Code Snippet
Plaintext
function usermap_test_zone_init()
{
zm_zonemgr::add_adjacent_zone( "start_zone", "parkinglot2", "enter_parkinglot2" );
level flag::init( "always_on" );
level flag::set( "always_on" );
}

The spawners activate when I buy the debris with a KVP of script_flag enter_parkinglot2 but I still die when I enter the zone. Any ideads?
Marked as best answer by wumbi 7 years ago
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 11 August 2016
Last active: 6 years ago
Posts
18
Respect
Forum Rank
Legless Crawler
Primary Group
Member
×
wumbi's Groups
wumbi's Contact & Social Links
Forgot to add script_noteworthy player_zone

 
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