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Dying immediately upon starting map, all brushes disappear in game. {Solved}

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Created 6 years ago
by masterguyperson
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Location: usTennessee
Date Registered: 1 December 2015
Last active: 5 years ago
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{This is a repost as I realized I originally posted in the Black Ops 1 section not realizing that, dope!}

So, upon loading into the map, as soon as the screen fades out of black, you are immediately greated with the game over screen. It's not because the player starts out of the start zone, the info_volume is exactly in the right place where player spawn is. What I've noticed, looking at the game over camera, is that all of my brushes have completely dissapeared, and I think what is happening is that the player just falls straight down and out of the info_volume, killing them. Yet, the models/props are all still visiable. I have no idea as to why this is happening, all the brushes display properly inside of radiant. It's not the skybox either, I made sure that it was set up properly, and I even prefabed the map (minues skybox and all of those volumes) and stamped it, into a new defualt map. Same problem. I have been trying to find a solution to this problem for a while now to no avail. I'll post the build log to see if anyone can find something in there. Alternatively, if any one wants ther actual map file to take a look around, ask and I will dm you a link to download the map, as I would really love to continue working on this map, but this is really hindering... Any help is greatly appreciated.


Here is the build log:

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 4.905 sec

gdtDB: successfully updated database.

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_forest_pathv2.map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_forest_pathv2.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
 Build Changelist: 3017537
 Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_forest_pathv2.map

Layer '000_Global/No Comp' ignored


W
ARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing

reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.

restricting BSP to sky brushes

**********************

******* leaked *******
**********************


finding triangle windings...

assigning primary lights...

splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...

fixing t-junctions...
tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
emitting cells and portals...

building curve/terrain collision...

Adding brush neighbor bevels...

Removing redundant brush collision planes...
removed 8 brush sides
elapsed time 0 seconds
Finished processing world entity


Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_forest_pathv2.map entity 17

Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_forest_pathv2.map entity 19
Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_forest_pathv2.map entity 174

Ignoring empty brush model entity
Map C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\map_source\zm\zm_forest_pathv2.map entity 4960
splitting up large himip volumes...
    surfCount went from 0 to 0

Umbra Visibility Groups: 1 groups

<worldvisgroup>      0


Umbra Tome Triggers: 0 total



begin navmesh generation...
UMBRA smallest_occluder=72.000 small_hole=4.000

r
emoved 4 duplicate triangles from set of 40652 - 0.1 seconds

generating Nav Mesh ...
Removing tiny boundary edges...


done - 1.0 seconds
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.

W
riting C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_forest_pathv2_navmesh.hkt
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_forest_pathv2_navvolume.hkt
navmesh generation took 1.5 seconds
Writing C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\\share\raw\maps\zm\zm_forest_pathv2.d3dbsp
   16 seconds elapsed
main: 15.676 secs

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/bin/radiant_modtools.exe -ledSilent +medium +localprobes +forceclean +recompute C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_forest_pathv2.map

LED Exported for C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_forest_pathv2.map

C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -modsource zm_forest_pathv2

Linking "zm_forest_pathv2" (usermaps\zm_forest_pathv2 stable 3015543 v593):
processing...
done: 0m55.12s

Linking "en_zm_forest_pathv2" (usermaps\zm_forest_pathv2 stable 3015543 v593):
processing...
done: 0m4.87s

Double Post Merge: October 15, 2018, 01:17:10 am

Update:IT WAS THE SKYBOX. I originally missed it, but somehow, there was an extra skybox volume that was created that was covering the entire map, but I couldn't see it as all the edges were lining up with the original sky box. But that was in fact the problem!
Last Edit: October 15, 2018, 01:21:05 am by masterguyperson

 
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