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Zip line zombie spawn and despawn help

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Created 12 years ago
by pashan
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Location: ca
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Mapper Has released one or more maps to the UGX-Mods community.
So i have a 2 building map

you travel from building to building using a zip line

lets say i am in building 1

i go to the zipline and go to the next building in the middle of the round.

the thing that happens is that the once i get on the zipline and go to the next building the zombie just stand there



is there a solution for this.

i would like to zombies to die there and re spawn in the next building.

but if there is a player i building 1 i would like them to stay there

and if there is a player in both buildings i would like the spawners in building 2 to spawn a few zombies

and let the zombies in building 1 to stay.

thank you
- Pashan
Marked as best answer by pashan 12 years ago
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you can simple connect the the 2 building via pathnodes.
next to this you can make an new zone over the building where the zombies only spawn.
call the zone whatever and make an new zone in mapname.gsc:
Code Snippet
Plaintext
	// Initial Zone(s) -- Zone(s) You Want Activated At Map Start
zones = [];
zones[ zones.size ] = "start_zone";
zones[ zones.size ] = "NEWZONE";
level.DLC3.initialZones = zones;
and DONT call the new zone as:
Code Snippet
Plaintext
add_adjacent_zone( "start_zone",        "one_zone",  "enter_one_zone" );

so the zombies will only spawn in this one zone if the player in there.

hope you can understand and it helps..
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UM Member, Mapper and 3d Modeler
Location: ca
Date Registered: 8 February 2014
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Mapper Has released one or more maps to the UGX-Mods community.
how would i connect these building with path nodes?

Last Edit: April 05, 2014, 04:51:14 pm by pashan
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hmm..maybe (if possible) hidden via the "monster clip" (mon), the zombies can walk on it and you dont see it..
or make an bridge for it or something, i dont know..  :-X

 
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