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Unhandled exception caught

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Created 11 years ago
by jm-390
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Date Registered: 29 July 2014
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ok this exactly what happen
 In the beginning I added the bam's stuff (Electric Cherry,Lunar Landers,Black Ops Perks, Vulture_Aid, Der Wunderfizz and Generators) but because the bam's stuff have a lot of bugs I replace it with Harry Bo21's (honestly it is really better :D ;) )
so i removed  all bam's stuff except Generators and Lunar Landers ( in radiant but the nazi_zombie_map name_patch still in the AppData\Local\Activision\CoDWaW\mods\nazi_zombie_mapname )
so when i launch my map it crash and i got
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Unhandled exception caught

and this is the error in the console

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Database: Assets Sync Finished
Loading fastfile nazi_zombie_death_forest
Loading fastfile 'nazi_zombie_death_forest'
Error: Need 35302863 more bytes of 'main' physical ram for alloc to succeed
Out of memory: filename 'C:\cod5\cod\codsrc\src\universal\physicalmemory.cpp', line 966

i tried to remove lights and reflection_probes because it Occupy a lot of bytes ( i think this appear when i compile the map  ???)

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 Limit%  Count Lump                   Bytes Kilobytes   BSP%
------------------------------------------------------------
  2.51%    411 models                19728 B     19 KB   0.0%
 37.99%    465 materials             33480 B     33 KB   0.1%
 13.78%   4515 brushes               18060 B     18 KB   0.0%
  5.54%  36313 brushsides           290504 B    284 KB   0.5%
 14.28%  37437 brushverts           449244 B    439 KB   0.8%
 55.93% 109970 part_inds            219940 B    215 KB   0.4%
 19.74%  12940 planes               207040 B    202 KB   0.4%
  4.18%   6176 entdata              700644 B    684 KB   1.3%

^1 93.54%  30651 nodes               1103436 B   1078 KB   2.1%
^1 94.80%  31063 leafs                745512 B    728 KB   1.4%
 15.71%  41194 leafbrushes          164776 B    161 KB   0.3%
  0.00%      0 leafsurfaces              0 B      0 KB   0.0%
^1 97.92%  64171 collisionverts       770052 B    752 KB   1.5%
 72.63%  95197 collisiontris        571182 B    558 KB   1.1%
 72.63% 285591 collisionedgewalk     35700 B     35 KB   0.1%
 35.37%  11589 collisionborders     324492 B    317 KB   0.6%
  9.20%  12065 collisionparts       241300 B    236 KB   0.5%
 15.37%  40294 collisionaabbs      1289408 B   1259 KB   2.4%
 37.75% 197913 layered verts      13458084 B  13143 KB  25.4%
  3.94% 197913 layered data          82604 B     81 KB   0.2%
 34.46% 203242 simple verts       13820456 B  13497 KB  26.0%
 41.67% 436974 layered indexes      873948 B    853 KB   1.6%
 38.65% 455964 simple indexes       911928 B    891 KB   1.7%
 18.00%   5899 layered tri soups    165172 B    161 KB   0.3%
 18.33%   6007 simple tri soups     168196 B    164 KB   0.3%
  9.68%      3 lightmaps           9437184 B   9216 KB  17.8%
  0.00%      1 light grid header       518 B      1 KB   0.0%
  4.47%    249 light grid rows       11728 B     11 KB   0.0%
  0.75%   7889 light grid points     31556 B     31 KB   0.1%
  6.23%   4083 light grid colors    685944 B    670 KB   1.3%
  0.00%        visibility                0 B      0 KB   0.0%
  0.00%      0 portalverts               0 B      0 KB   0.0%
  4.00%   1311 layered aabbtrees     15732 B     15 KB   0.0%
  4.06%   1329 simple aabbtrees      15948 B     16 KB   0.0%
 45.12%    462 cells                 51744 B     51 KB   0.1%
  0.00%      0 portals                   0 B      0 KB   0.0%
  0.00%      0 cullgroups                0 B      0 KB   0.0%
  0.00%      0 cullgroupindexes          0 B      0 KB   0.0%
  9.41%     24 reflection_probes   3147360 B   3074 KB   5.9%
  7.45%     19 primary lights         2508 B      2 KB   0.0%
  0.00%      0 water cells               0 B      0 KB   0.0%
  0.00%      0 burnable cells            0 B      0 KB   0.0%
  0.00%      0 burnable cell data        0 B      0 KB   0.0%
  9.38%      3 simple lightmaps    2359296 B   2304 KB   4.4%
  0.00%      0 lod chains                0 B      0 KB   0.0%
  0.00%      0 lod infos                 0 B      0 KB   0.0%
  0.00%      0 lod surfaces              0 B      0 KB   0.0%
  7.45%     19 light regions            19 B      0 KB   0.0%
  0.83%     17 light region hulls     1292 B      1 KB   0.0%
  0.78%    127 light region axes      2540 B      2 KB   0.0%
  0.00%      0 2d light grid lights        0 B      0 KB   0.0%
  0.00%      0 2d light grid indices        0 B      0 KB   0.0%
  0.00%      0 2d light grid points        0 B      0 KB   0.0%
  0.00%      0 2d light grid cells        0 B      0 KB   0.0%
  0.00%      0 light coronas             0 B      0 KB   0.0%

 24.96%      1 paths                523473 B    511 KB   1.0%

need help plz

thanks in advance

sorry for my bad english
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Location: gbMilton Keynes
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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your at the memory limit, my localised_ file is much bigger than bams coz it includes all the sounds/quotes/fx etc

You either need to make some room, i included a 400fx fix in the download thatll do it, but back up first

I may release a version without the player quotes, as thats what makes it so big really
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I'm having the same problem as you. Applying the 400fx fix doesn't fix the problem i'm afraid. Still get the same error.
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Location: gbMilton Keynes
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well thats what the error means

your over the limit for memory, need to save room

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Out of memory: filename 'C:\cod5\cod\codsrc\src\universal\physicalmemory.cpp', line 966
Last Edit: August 05, 2015, 08:04:54 pm by Harry Bo21

 
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