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PlayFX( level._effect["rain_drops"], self.origin + (0,0,650) );PlayFX( level._effect["*NAME*"], self.origin + (0,0,650) );level._effect["*NAME*"] = LoadFX("*FXPATH*");players = getPlayers();
for(int i = 0; i < players.size; i++)
players[i] thread player_weather_loop();
just place it as any other fx using ugx_easy_fx just put the struct anywhere in your open area and it wont spawn inside buildings


i get this error: (Image removed from quote.)

That should be all, if you have additional problems feel free to post.
Post Merge: January 07, 2014, 09:42:56 pm
Easy FX isn't designed for weather. It's also not a good idea to use a struct for weather FX especially in large maps as the snow won't be infinite and will cause you to need multiple FX structs around the map. The method treyarch has implemented uses the players positions to play the FX, that way you only need four that will move with the player, making snow easier to manage in larger maps, as well as improving performance.
