Silly question but how do you rotate the FX? I'm trying to put In a spotlight but the beam Is pointing toward the sky and I wan't It pointing toward an object
Started getting a bad syntax all of a sudden lol this Is the line I'm getting the error for and this Is the rest of the function It was working just fine until I moved the script Into the maps folder and took It out of the mapname createfx folder, but when I move It back to createfx folder It tells me It can't find maps/em_fx::fx_setup();
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Ah thanks I don't know where It went cause I didn't edit It after I put the line In and It worked until I moved the file Itself Post Merge: January 09, 2014, 05:59:48 am
Guessing you are using the PlayFX() function for your FX? Use PlayFXOnTag() and play it on a script model you spawned at the struct and set it to the model "tag_origin_animate". Then on the PlayFXOnTag() function make the tag argument "origin_animate_jnt".