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Risers aren\'t working

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Created 11 years ago
by WhiskyLima
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Location: gbDarlington
Date Registered: 9 August 2015
Last active: 7 years ago
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Hey all, I know this has been dealt with by other users but after following many tutorials and reading many threads, I cant get my risers working in my 4th zone. So.. I have 4 zones all together. The first zone has risers that work fine. I have a door to the fourth zone with the KVPs

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target :: zone_four_spawners
targetname :: door_four
spawnflags :: 1
script_vector :: 0 80 0

Its trigger has these KVPs

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targetname :: zombie_door
target :: door_four
script_noteworthy :: magic_door
script_flag :: zone_four
zombie_cost :: 2000

So far so good. The door works fine. Then there is a volume after the door encompasing everything after the door and the whole zone area. Its KVPs are:

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targetname :: zone_four
target :: zone_four_spawners

Then just outside of the zone is a zombie model with the kvps

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script_string :: riser
targetname :: zone_four_spawners
count :: 9999
script_forcespawn :: 1
spawnflags :: 3

finally I have placed a script struct in the zoned area, half way out of the ground with these KVPs

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script_noteworthy :: find_flesh
targetname :: zone_four_spawners_rise

There are pathnodes in the appropriate places as other zombies will happily follow me into this area but for some reason I cant get the risers to come out of the ground? The only other thing I can think of connected to this is that the door (door_four) is selected and then the zombie model for the risers is selected then I pressed W to link them.

Finally another thing to note is that the spawner for the riser is running around like a real soldier with a gun?

Thanks in Advance Guys!

Double Post Merge: September 12, 2015, 01:53:47 pm
Ok I figured why the zombie was spawning as a soldier and that was because the KVP was missing from the spawner itself:

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script_noteworthy :: zombie_spawner

Still no dice though :(
Last Edit: September 12, 2015, 01:53:47 pm by WhiskyLima
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Location: esMadrid
Date Registered: 27 March 2015
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Did you make your zones adjacent?

In your mapname.gsc (root/mods/MAPNAME/maps) look for this:
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dlc3_zone_init()
And inside this function you have to write:
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add_adjacent_zone( "TARGETNAME_OF_PREVIOUS_ZONE", "TARGETNAME_OF_ZONE_TO_ENTER", "A_FLAG" );
Replace with your targetnames and in "A_FLAG" write the name of a flag.

Then in Radiant give the trigger that opens the door the following KVPs:
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script_flag :: "FLAG_YOU_WROTE"

I think this is why your zombies aren't spawning there.
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Thank you, I will take a look and give this a go. On thing I have done is to replace the ground spawners with window spawners and they seem to work perfectly.. I should have perhaps mentioned that there is a staircase leading to zone 4 and that it is above ground level.. would this stop 'ground' spawners if they are on an upper level?

Will have another look at my adjacent zone information and get back to you.

Thanks for the help!

 
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