"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live."
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Contact Support - Help Center Get help on the UGX Discord. Join it now!trap_think(trig){
turn_handle_down();
play_fx();
water = getEnt("floodwater","targetname");
center = getEnt("floodzone", "targetname");
start = water GetOrigin();
for(i=0;i<trig.size;i++){
trig setHintString("Water Tower Tank Emptying");
}//end for loop
water moveto(center.origin,10,0.25,0.1);
wait 1;
thread damage();
center playsound("human_crunch");
wait self.time;
water moveto(start,10,0.25,0.1);
for(k=0;k<trig.size;k++){
trig[k] setHintString("Water Tower is refilling tank...");
}//end for loop
wait self.cooldown;
turn_handle_up();
for(i=0;i<trig.size;i++){
trig setHintString("Start Flood! ["+self.cost+"]");
}//end for loop
}//end trap_think method