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power doors help

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Created 11 years ago
by P0rkRoyalz
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broken avatar :(
Location: auMelbourne
Date Registered: 6 August 2012
Last active: 7 years ago
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Current W.I.P Map
nazi_zombie_ash (the name may change)
Map Progress:
65%

Need help with guns, sounds or models send me a PM
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i have a door in my map that opens when the power is turned on and uses a script_vector to move it to the side when it opens (its a gate) and i wanted to put another one in my map that swings open on an angle, i already have doors in my map that swing open but ive pretty much got all the right kvps from the other power door onto this one and it doesnt swing open it doesnt do anything is there something else to it?
i may as well give you my kvps for the door that isnt working properly to see if anything is wrong
script_angles>0 265 0
script_string>rotate
targetname>power_room_door
spawnflags>1
trigger kvps
target>power_room_door
script_flag>enter_furnace_zone
script_noteworthy>electric_door
targetname>zombie_door
and the rest is just angles, origin ect not important. but hopefully someone can help me out, thanks
Last Edit: November 09, 2012, 12:43:16 pm by P0rkRoyalz
broken avatar :(
×
broken avatar :(
Location: auMelbourne
Date Registered: 6 August 2012
Last active: 7 years ago
Posts
125
Respect
Forum Rank
Pack-a-Puncher
Primary Group
Member
My Contact & Social Links
More
Personal Quote
TMG Modeller and Animator
×
P0rkRoyalz's Groups
P0rkRoyalz's Contact & Social Linksa13xm33P0rkRoyalzP0rkRoyalz
bump can anyone give me a direction in which to take for this?

 
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