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Perk Shaders invisible

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Created 13 years ago
by JR-Imagine
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"Deleted code is debugged code." - Jeff Sickel
"Mathematicians stand on each others' shoulders and computer scientists stand on each others' toes." - Richard Hamming
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JR-Imagine's Groups
Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
I modified Bam's scripts so the mule kick works and everything. But the perk shaders are invisible for some reason, tested on a fresh map too. I didn't change anything to the hud display so IDK why they're invisible. Shaders for the default 4 perks work.
Last Edit: November 02, 2013, 05:57:44 pm by JR-Imagine
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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RamboBadass's Groups
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material,vending_phd_shader
material,vending_staminup_shader
material,vending_deadshot_shader
material,vending_mule_kick_shader

copy that exactly into mod builder tab / fastfile mod.csv
 or just like the pic under localized mod
yes i no the background is gay .... my girl. enough said


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Lol, I already have those in. I did exactly what I did with Insomniac except for it being a stock map. :s
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Giggity.
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Its something simple. Ill be back on lata bout 2 3 hrs ill look at my set up but can u take a screen shot and showyour files.to the right that u have checked

The iwd files
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I have everything checked that needs to be checked. I'm 100% sure. And it's also not that the images are corrupt cause I redownloaded them and they still were invisible. The weird thing is, I can't convert them to .dds with Tom's tool.
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Do you have zombiemode_perks_black _ops.gsc in both root/raw/maps and root/mods/MAPNAM/maps
i had to have everything like that.    The gsc files
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Why would you have to have it in raw/maps if it's alreay in mods/mapname/maps? But I'll try tomorrow when I get back on my computer.

Edit: Wouldn't make any sense since the perk functions are being threaded. I have them in _zombiemode_perks_black_ops.gsc instead of the mapname.gsc.
Last Edit: November 03, 2013, 12:23:52 am by JR-Imagine
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Ya i dont know i seen a tut and it said if you have issues copy to both
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Ya i dont know i seen a tut and it said if you have issues copy to both
Which wouldn't do anything.
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Ok... I fixed it by placing this line in _zombiemode.gsc instead of mapname.gsc:
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maps\_zombiemode_perks_black_ops::init();

Thanks for all the effort though. :)
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Giggity.
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Good to hear

 
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