UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Issue with Path Node

broken avatar :(
Created 10 years ago
by SoulTaker
0 Members and 1 Guest are viewing this topic.
1,436 views
broken avatar :(
×
broken avatar :(
Location: usCalifornia
Date Registered: 28 July 2013
Last active: 3 years ago
Posts
702
Respect
Forum Rank
Zombie Enslaver
Primary Group
Donator ♥
My Groups
More
Personal Quote
Pizza that is all.
Signature
There's no better feeling in the world than a warm pizza box on your lap.
×
SoulTaker's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
SoulTaker's Contact & Social Links
Sorry for the noob question but I have this issue. I'm starting pathing on my map but I come across this. This error makes the zombies run to that location first for some odd reason after they get there they run towards where I am. So they basically some zombies ignore me for a few seconds then come back to me.



I checked and the pathnodes are just about right.
broken avatar :(
×
broken avatar :(
Location: us
Date Registered: 10 October 2013
Last active: 4 months ago
Posts
541
Respect
Forum Rank
Zombie Enslaver
Primary Group
Donator ♥
My Groups
More
My Contact & Social Links
More
×
ProGamerzFTW's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Try adding more path nodes up there if you can. >.> lol
broken avatar :(
×
broken avatar :(
Location: usCalifornia
Date Registered: 28 July 2013
Last active: 3 years ago
Posts
702
Respect
Forum Rank
Zombie Enslaver
Primary Group
Donator ♥
My Groups
More
Personal Quote
Pizza that is all.
×
SoulTaker's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
SoulTaker's Contact & Social Links
Lol I shall try that. :P Just never experinces this type of weird thing when using ai_shownodes.

 
Loading ...