Posts
28
Respect
Forum Rank
Legless Crawler
Primary Group
Member
Login Issues
Forgot password?Activate Issues
Account activation email not received? Wrong account activation email used?Other Problems?
Contact Support - Help Center Get help on the UGX Discord. Join it now!Ok,
1. Can u cut up an info_volume brush like u do the playable area trigger (although u make the brushes then make it the trigger I know) and it work as 1? I made 2 volumes and gave them the same KVPS so that it covers 1 zone, and doesn't overlap into another zone. But by doing this, it gives both volumes a set of lines to the spawners
B. Do the riser/dogs script_structs have to been in the info volume to work ?
Cheers
2. Shouldn't have to be no, as they have the KVP for that zone so in code the game knows when that zone is activated any spawner with the spawner kvp for that zone should start spawning.
I understand the Spawners linked to the info_vol, But Im not sure about the risers Script_Structs. Im sure the script_structs dont have a KVP to link them to the zombie riser spawner. I tested a few Script_struct for the spawners outside of their targeted Info_volume behind a wall with a blocker and traverse, and they didn't spawn. the 1's inside teh Info_vol did.....
Jst wondered if i did something wrong for the outside 1's not to spawn. If i didnt then its not possible. If it is possible, Hows that done :p