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Cod WaW/Compiler Broken?

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Created 10 years ago
by IperBreach86
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Every time i create a custom map and laod it in wAw the game stops loading at the last bit.
ive tried reinstalling waw, and redoing the map, still no result!
Please help me! :D
Last Edit: February 08, 2016, 11:47:01 am by IperBreach86
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Every time i create a custom map and laod it in wAw the game stops loading at the last bit.
ive tried reinstalling waw, and redoing the map, still no result!
Please help me! :D

Does it give you any sort of error?  ???
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Does it give you any sort of error?  ???
Nope, just remains stuck at like 3/4 of the loading bar forever.
Ive tried waiting some time but nothing happened.
THe "activision video" plays out and nothing else happens.
Marked as best answer by IperBreach86 10 years ago
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Nope, just remains stuck at like 3/4 of the loading bar forever.
Ive tried waiting some time but nothing happened.
THe "activision video" plays out and nothing else happens.

So loading up the map fails, eh? try typing "developer 1" into console before you launch your map, check if it gives any errors
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So loading up the map fails, eh? try typing "developer 1" into console before you launch your map, check if it gives any errors
Thanks a lot! ive fixed it.
It gave me a script runtime error, and the error came from the _zombiemode_blockers.gsc
so ive tried to remove a door, that ive added that had the zombie_door as targetname, that fixed everything :/
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Thanks a lot! ive fixed it.
It gave me a script runtime error, and the error came from the _zombiemode_blockers.gsc
so ive tried to remove a door, that ive added that had the zombie_door as targetname, that fixed everything :/

Glad to hear! Generally, a good tip is to have targetnames be really unique for your debris. This way you can make sure it won't conflict with anything else in the map.
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Glad to hear! Generally, a good tip is to have targetnames be really unique for your debris. This way you can make sure it won't conflict with anything else in the map.
Someone told me that in order to make an electric door that opens with power i needed to give it a zombie_door targetname D:
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Someone told me that in order to make an electric door that opens with power i needed to give it a zombie_door targetname D:

Afaik, targetname is the tag used to have your trigger target the debris. So it'd be "targetname" : "customdoor01" on the debris, and "target" : "customdoor01" on the trigger :P
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Afaik, targetname is the tag used to have your trigger target the debris. So it'd be "targetname" : "customdoor01" on the debris, and "target" : "customdoor01" on the trigger :P
i know but  i didnt had any triggers, the door was supposed to open on power activated.

 
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