So i'm a new mapper, and i've been having some issues with fx. First i built my map, added my perks.. few rooms, doors and such, all is going good. I decide to add Harry's BO Perks in and boom i hit 1600 sound fx limit.. So i dug through the forums and found you could edit them out from root/raw/soundaliases/weapons.csv .. I am now under 1600, which is good.. but now im hitting 400 fx limit. I read through the 400 fx limit fix thread on here, and that still wont fix it. I threw these files in asset manager after altering them and it shows almost no fx.. but still im surpassing 400fx after adding harry's perks. Now mind you this is a fresh WaW install, simple map with just his perks.. what's going on here?
I get it im a noob mapper, don't point it out, i've read through hundreds of posts, and searched thoroughly for an answer to this and cannot seem to find it.
nazi_zombie_breakout.csv zombiemode.csv dlc3.csv
Summary of assets: - material | 23 of max 2048 - weapon | 69 of max 128 - fx | 69 of max 400 - col_map_sp | 1 - mptype | 2 - rawfile | 40 - xanim | 203 - xmodel | 43
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
it also will not include the assets loaded into my "custom" FF. You do not "have" a csv for that, its "already" compiled, csvs are used "to" compile
Its perfectly normal to hit these rather annoying limits right away tho. Treyarch left the entirety of Der rieses assets in the files that are generated when you create a map. So all the waw guns, all the FX hat were in those assets or the map, all the sounds from practically the whole game etc. By default, you should only have space for like 4 FX, and my pack contains 26 i think
go here
Quote
root/zone_source
and open
Quote
dlc3.csv
and comment out the waw guns that you do not need, as they are also loading FX. Also comment out any other FX you can find in that, or any of the other CSVs listed above
comment like so
Code Snippet
Plaintext
// fx,FXNAME // weapon,sp/WEAPONNAME
After you have done that you must "recompile your map" - once that is done, you need to also "build mod"
then give it a try
Last Edit: January 17, 2016, 05:00:36 am by Harry Bo21
Okay by commenting out all the guns in that file my game no longer "crashes" with the 400 fx error, it now loads the mod, i can click start mission and then it kicks me out to the homescreen with 400 fx error, it doesn't crash my game like usual though.. Progress?
Also when i was copying your files over to my mod, which ff folder should i use? with quotes or without? i didn't fully understand that.. i did with quotes.
Oddly enough, you had a folder that says "400fx fix" so i copied those files over and changed all the names to fit my map, and when the mod launches my game crashes saying its out of memory? Odd. I for some reason just cannot get this, im so used to source mapping. :p
Id have edited my previous post if i could find that button.. i guess newbies cant edit. ._. well i figured out with your patch file it makes my game run out of memory.. but if i run the patch in the launcher it returns to giving me a 400fx error. Your patch file is 80mb compared to my 300kb.. Weird? Do i need your patch file for everything to work? If so why am i running out of memory..
Id have edited my previous post if i could find that button.. i guess newbies cant edit. ._. well i figured out with your patch file it makes my game run out of memory.. but if i run the patch in the launcher it returns to giving me a 400fx error. Your patch file is 80mb compared to my 300kb.. Weird? Do i need your patch file for everything to work? If so why am i running out of memory..
Thanks
Until you have a 20 post count or higher there are some restrictions
# you cannot edit posts ( if you need something edited ask a mod ) # you cannot PM # You are limited to 5 posts "per day" # Your posts need to be approved by a moderator
after you hit 20 posts tho the full functionality will be unlocked.
Oddly enough, you had a folder that says "400fx fix" so i copied those files over and changed all the names to fit my map, and when the mod launches my game crashes saying its out of memory? Odd. I for some reason just cannot get this, im so used to source mapping. :p
Im a little confused b this, there were no files to "rename". You just needed to drop them in root/zone_source
Id have edited my previous post if i could find that button.. i guess newbies cant edit. ._. well i figured out with your patch file it makes my game run out of memory.. but if i run the patch in the launcher it returns to giving me a 400fx error. Your patch file is 80mb compared to my 300kb.. Weird? Do i need your patch file for everything to work? If so why am i running out of memory..
Thanks
Did you add my localised_MAPNAME "and" my custom patch? If so, you only need one or the other, ill try to explain
A mod, will only load 6 specific FF file names
yourmapname.ff yourmapname_patch.ff localised_yourmapname load_yourmapname common.ff ( I forget the other )
so a mod with nothing in it is already using
yourmapname.ff yourmapname_patch.ff
the common one is treyarchs, we cant ( or rather - shouldnt ) edit it. And load is of no use either. Im not sure why but causes me issues, i think its supposed to be for stuff that needs loading "before" you start a match
so that only leaves :
localised_yourmapname
so I give one of these. But other people also use the same FF name for their stuff ( like the zombie models you can download here on UGX )
so if you are not using a localised_ already, you can just use mine, but i provided the patch incase you already had one
The patch contains very little, just some stuff for dogs, teleporters and a few other random bits, thats why its so small
So as a "alternative", we can also "add" to that FF ( cant for the others, but can for patch, because they are all identical )
So mine was bigger, because it has all the assets in it
Long story short, should only be using one FF or the other of mine. If your using both by mistake, your double loading everything in my pack, making you hit limits
if you need further help, im guessing your at your post limit. You can contact me on skype. Dont add me by name coz youll never find me lol, add me with - [email protected]
Last Edit: January 17, 2016, 07:05:33 am by Harry Bo21
Thanks harry! I was able to figure it out, i guess i had double the fx loading
What i did for anyone out there with the same problem, i just wiped my WaW folder clean and my %appdata% folder. 1. Reinstalled game & reinstalled mod tools, 2. built my map 3. added harry's perks(mods, zone_source), 4. fixed 1600 sound limit by modifying the root/raw/soundaliases/weapons.csv, 5. then i used his 400fx fix files but when you launch the mod it will give you an error saying cannot find script ugx_modhelper, 6. you need to add this line at the top of dlc3.csv
Code Snippet
Plaintext
// UGX Modder help rawfile,maps/ugx_modder_help.gsc
The mod now loads up perfectly no errors! I have added all bo1 perks in and it runs smoothly. I appreciate all the help!
Thanks harry! I was able to figure it out, i guess i had double the fx loading
What i did for anyone out there with the same problem, i just wiped my WaW folder clean and my %appdata% folder. 1. Reinstalled game & reinstalled mod tools, 2. built my map 3. added harry's perks(mods, zone_source), 4. fixed 1600 sound limit by modifying the root/raw/soundaliases/weapons.csv, 5. then i used his 400fx fix files but when you launch the mod it will give you an error saying cannot find script ugx_modhelper, 6. you need to add this line at the top of dlc3.csv
Code Snippet
Plaintext
// UGX Modder help rawfile,maps/ugx_modder_help.gsc
The mod now loads up perfectly no errors! I have added all bo1 perks in and it runs smoothly. I appreciate all the help!
you only need that last part if you used the ugx patch for the last step of installing the mod tools