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3 quick questions... (Please answer :p)

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Created 11 years ago
by BabyPimp
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Is Cod Project Mover supposed to be moving ugx_mod/mod.ff and MyMapName/mod.ff to the Recycle bin on my desktop..?
And if not where is it supposed to move too? And how can I make it go there?
:nyan: :nyan:
Last Edit: March 05, 2014, 09:59:19 pm by BabyPimp
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Don't think so.

Also, please don't do the unnecessary emote spam, it drives me nuts xD
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Don't think so.

Also, please don't do the unnecessary emote spam, it drives me nuts xD
xD
Lol sorry, and also, were is it supposed to move too? I believe this is why I've been getting Alien text and errors with the UGX Mod.
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your local World at War folder, where all your mods are at(Not your root folder).
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Lol sorry, and also, were is it supposed to move too? I believe this is why I've been getting Alien text and errors with the UGX Mod.
I'll tell you what the program does so you can get a better understanding of whats happening. As you already know there are two files it uses. Both of them are mod.ff files. One is for UGX-MOD, and one is for your map. You can't have two of the same files in one folder, which is why one is renamed. Essentially all it does is rename your map's mod.ff that exists in the folder "appdata/../mods/*MAPNAME* from "mod.ff" to "localized_*MAPNAME*.ff". This localized_*MAPNAME*.ff is another file that the game will read, which is why it's being renamed. The next thing the project mover does is copies the file from "appdata/../mods/ugx_mod" and places it in "appdata/../mods/*MAPNAME*". In simpler terms it renames one file and copies another. That's all it does.

You can perform this process manually by going to your mod's folder in appdata/../mods and renaming "mod.ff" to "localized_*MAPNAME*.ff" and then copying the mod.ff file from appdata/../mods/ugx_mod to your map's folder.

 
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