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Irrenhaus - Mad House

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Created 7 years ago
by WannyD
0 Members and 1 Guest are viewing this topic.
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Welcome to Münster irrenanstalt. In its 150 year history it has seen many horrors. From the early days of World War 2 the secret the group known as Group 935 took over the asylum to test the newly found element 115. However the patients reacted badly to the element and began to re-animate from the dead. They soon took over the asylum and the army was sent in to clear the undead out. After the successful mission the building was then held by the government for over 100 years until recently it was sold on and was about to be refurbished into a new modern museum, however when the workers came, the old nightmare that filled the walls were still lurking beneath the floorboards. Some workers complained about hearing voices in the walls and seeing rooms that shouldn’t be there. The work carried on for some months until most of the workers quit fearing for their lives after reporting to have seem undead people lurking around the old cells. It was true the undead had come back quickly spreading across the old asylum, claiming the life of workers. Can you survive the undead nightmare in this Madhouse?
Sometimes you have to look to the past in order to push forward.

*Disclaimer* This map is meant to be hard. So there isn't many training spots. We wanted to go back to old school Zombies and make it more difficult.

Features:
Zombie Shield

2 music Easter Eggs

4 story-line Easter Eggs

Custom Round Start, End and Dog Rounds music.

PaP

Please post bugs/glitches in the discussion thread.

First one to figure out all the Easter eggs including the music ones will get a shout out!

Images
Spoiler: click to open...







Special thanks to:

Music, Voices, Advice & Testing
Section-0 – Josh
Voices, Advice & Testing
namelesssboy - Henry
Advice & Testing
L33CR055L3Y - Lee
Captain Condescending - Joe

Thanks to:

Youtubers:
Uptownpapi
Jbird97
Madgaz
GAM3VIDZ
Wakka

Websites:

Ugx-mods.com
http://phabricator.aviacreations.com/w/
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Date Registered: 9 October 2016
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This looks awesome. I'm gonna test it out tonight. The screenshots look very nice.
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Looks like an interesting map! I'll try it out later on tonight and see how it goes!
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I gave this map one go and I completed one of the objective, but didn't hear the next one lol. Spoiler tag has what I found. Reader beware!

Spoiler: click to open...
The Pulse radio - I found all the parts, but sadly didn't hear the last part about lines or something and the Germans lol

As for the Generator, Wires and Fuel. I found the Generator, The wires but I couldn't find the fuel. In the power room there is a red bottle with "Fuel" on it. Is this it?

Top notch map. I'll give it another run sometime. One gripe I did have is it is a little dark in some places, but it's no biggie.

Found some bugs. Again, I'll put them in spoilers, just in case someone else comes to view the thread and not want to have spoilers about the map.

Spoiler: click to open...
Upstairs in the collapsed room, before all the cells there is a barrel with no clipping.
The Vesper placement is about groin height for the characters.
Clipping on the box near the objective room (at the end of the hall) allows you to jump on it slightly.

I think I found a few more, but didn't take too much note on them. Sorry!
Last Edit: October 31, 2016, 11:30:38 am by kaizokuroof
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Really fun map and has potential, as said earlier I could not find the fuel tank but I could find the generator and wires. Other than that everything was fine. Nice map!
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I gave this map one go and I completed one of the objective, but didn't hear the next one lol. Spoiler tag has what I found. Reader beware!

Spoiler: click to open...
The Pulse radio - I found all the parts, but sadly didn't hear the last part about lines or something and the Germans lol

As for the Generator, Wires and Fuel. I found the Generator, The wires but I couldn't find the fuel. In the power room there is a red bottle with "Fuel" on it. Is this it?

Top notch map. I'll give it another run sometime. One gripe I did have is it is a little dark in some places, but it's no biggie.

Found some bugs. Again, I'll put them in spoilers, just in case someone else comes to view the thread and not want to have spoilers about the map.

Spoiler: click to open...
Upstairs in the collapsed room, before all the cells there is a barrel with no clipping.
The Vesper placement is about groin height for the characters.
Clipping on the box near the objective room (at the end of the hall) allows you to jump on it slightly.

I think I found a few more, but didn't take too much note on them. Sorry!


Thanks for playing, also that fuel you pointed out is not the one. The fuel seems to be the one most people are having problems with so I may tweak it a little. But thank you for pointing out the bugs I will get to fixing them.



Really fun map and has potential, as said earlier I could not find the fuel tank but I could find the generator and wires. Other than that everything was fine. Nice map!

Like I said before people seem to be having a problem with the fuel. I will give a clue, under the hospital area, and you have to knife somewhere. But thanks for the feedback and for playing

 
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