WARNING: THIS MAP REQUIRES T4MDownload here:
http://ugx-mods.com/forum/index.php/topic,8092.0.htmlMEGA Upload:
mega.nz
MediaFire:
www.mediafire.com
For the cutscenes to play, download and copy them them to your WaW root/main/video folder. (This is a temporary fix until I can find a better solution, if there is one.)
Opening cutscene:
Mega:
Mediafire:
End cutscene:
Mega:
Mediafire:
Opening Cutscene:
https://youtu.be/JRpRyHrcV7UMy second zombies map, and almost certainly my last one for World at War. I started working on this map before Black Ops III mod tools came out, so it was still relevant then. Wanted to finish and publish what I started, so here it is. Descent takes place sometime between the events of Origins and Revelations. The Origins crew are on another mission to rid all the universes of… themselves… Here, we find our brave heroes journeying into the Heart of Africa (okay, not really, but it sounds more poetic that way), on a quest to rid this universe of an unnecessary Edward Richtofen. Set in 1962. Seemed like appropriate post-WWII time to me (see Wolfenstein: The New Order and The Man in the High Castle). Sorry for lack of Origins character models; don’t have Black Ops II for PC.
Warning: Potential Spoilers Below (from this point onward)
Featuring:
Opening and End Cutscenes
Shotguns have tighter pellet spread when ADS
Underwater Combat
Buildable (with parts in randomized locations)
Black Ops III perk set: Juggernog, Double Tap 2.0, Speed Cola, Quick Revive, Mule Kick, Stamin-Up, Deadshot Daiquiri, Electric Cherry, Widow’s Wine
Working Solo Revive
Pack-a-Punch with Repack (for Black Ops III elemental effects)
Takeo’s Katana
Super Effective Stamin-Up
Mortars
Call of Duty 4, World at War, and Black Ops 1 Weapons
Custom Patriotic Camos (Weapon-Specific)
Your favorite 2 custom wonder weapons from Puns return!
Dive to Prone (“Dolphin Diving”)
Perk Machine Change
Black Ops III Health System (3 hit down without Juggernog, 6-7 hit down with)
Screenshots:
Note: When ascending or descending while zombies are “alive,” you may encounter frame drops as the game attempts to determine the proper path for the zombies.
Known Bugs:
Sometimes images won’t load; exit level and re-launch map to fix.
Double Tap 2.0 appears to not work properly on certain weapons. No rhyme or reason as to which weapons in particular (know it affects wonder weapon and Remington 700). Possibly only occurs for limb shots. No clue why. Connection / frame rate issue?
End cutscene may not play. If this happens, go into your app data, open the Descent mod folder, open the Descent IWD file, copy and paste the end cutscene bik into main/video.
Apparently, sometimes the Repack is free?
Evidently, there's co-op bugs?
Special Thanks:
Treminaor
F3ARxReaper666
HitmanVere
Rollonmath42
ZOMB1E-KLLR
YaPh1l
ZCT Chaos
ConvictioNDR
Tom BMX
Harry Bo21
Academic Programming
Bamskater
Sniperbolt
JR-Imagine
SajeOne
Scobalula
MakeCents
Call of Duty Wiki
IMFDb
IVIrGadd
Daedra Descent
Blunt Stuffy
DidUknowiPwn
Natesmithzombies
I do not own any DDS or TGA images (aside from wall writings). Music belongs to Kevin Sherwood. I do not own any images or videos in the cutscenes.
Change Log:
V 1.01: No longer lose betties &/or mortars when you go down.
If the end cutscene does not play for you for whatever reason, you can watch it here: