Lost Offices V1.4.1
This is my map "Lost Offices" and it's another backrooms styled map, however, unlike my last 2 maps I've tried to make this map a map worth playing and no tooo generic. If I make another map in the future it won't be a backrooms map even though they can be fun and easier to make. besides that I honestly don't have too much to say about this map(also, sorry if the map is too easy, but I kinda wanted to make a more casual map that people can actually enjoy... I tried making it not too hard but not too easy) 1.1 Update: made some small cosmetic changes to the map, replaced the mpl with the suppressed mac11, made the papped commando suppressed, made other small adjustments to various weapons. fixed the pap camo for the ak74u since the pap camo wasn't showing. Also, had to put underscores in the mod folder name since plutonium t5 now can't load mods with spaces in the name1.2 Update: The Panzer has been added and will spawn on round 15 and come back every 3-5 rounds. I tried to make the panzer not too easy or too hard so I gave it 80000 health (the origins panzer has 250000 for reference) and 10000 is added everytime it comes back. I also added the WA2000, removed the silencer from the mac11, and added a supperssor to the fal.1.2.1: the papped stoner is fixed1.3 Update: fixed the aug so when you use the shotgun when papped the camo won't go away, replaced the m72 law with the panzerschreck. changed the default fov from 110 to 100 (this should be the last update, (unless anything needs fixing) I only did this one to fix the aug pap camo and decided it would be cool to throw in the panzerschreck while I was at it)1.3.1: If you fall in the dark room that opens up for doing the flytrap ee or fall in the poop water it actually kills you (I had used the wrong trigger to kill the player)1.4 Update: added the PTRS-41 and the Browning from waw (removed the mac11 and intervention since this map is at the weapon limit). I wanted to have the ptrs and browning in all my maps but couldn't since their models were invisible, however, I recently figured out how to get them working and since it will probably be a while until I make another map I decided to add them to this map as an update1.4.1: The room with the buyable ending didn't have any volume in the elevated area with the escape teleporter, causing zombies to spawn in the start area... sooo that's fixed now Features:
- Der Riese Teleporters that opens up a new area of the map
- Electric Cherry and No Perk Limit
- Weapons from MW2, BO2, and extra bo1 weapons (weapon list below)
- Modified base bo1 weapons like some suppressed weapons along with damage increases to most weapons
- Buyable teleporter ending for 90k
- easter egg song
(the ee song is beauty of annihilation since I can't find a tool to convert audio files to bo1 format)
- flytrap easter egg from der riese
- some other easter eggs
- and an animated pap camo
- Panzer (starts on round 15)
Credits
shippuden1592 - for the MW2 and BO2 weapons + electric cherry
oJubby - for the scavenger and the wavegun
Jbleezy - for the stoner and ppsh from the bo1 reimagined mod
isaacscott935 - for the teddy bear script
NGcaudle - buyable ending
BoneCrusher - for the animated pap camo
alaurenc9 - for the power door script
Aidan - for the kino teleporter script (used for the buyable ending)
Images






Weapons:
M60
Stoner63
WA2000
Scavenger
Wavegun
M2 Flamethrower
Browning (WAW)
PTRS-41 (WAW)
Panzerschreck (BO1)
PPSH (BO1)
STG44 (BO1)
SCAR (BO2)
AN94
PDW-57
Five Seven
KSG
Evo Skorpion
DSR 50
M4 (MW2)
Desert Eagle
(the commando, mp5k, aug, fnfal, and l96a1 have suppressors, also the python uses the fast reload animation, and the papped galil has the optic removed. also most weapons have been buffed, (papped and unpapped) to compensate for no doubletap 2)
It will probably be a while until I make another map again (due to irl) so I hope this is a map that people can enjoy and have fun with. I put in more custom scripting in this map compared to my last couple maps so hopefully that will help too. At the moment there aren't any bugs that I'm aware of since I think I got most of them while playtesting the maphowever, if you notice any bugs feel free to let me know and I'll do my best to fix them (if you want to play this map on plutonium, load it into your mods folder through your plutonium directory, not in the base game directory or else some things wont work properly)