


[$100 Giveaway] Signups are now Closed
The $100USD ZomMods Mapping Contest signups are now closed. If you were able to sign up before the deadline, remember to post over at ZomMods and make a topic for your map in the WIP section of UGX-Mods. More details below:
Go to www.zommods.com and get a username and password and then let ZomMods know under the forum topic called “ZomMods Map Contest” what your username is and what your map will be called, and a link to the WIP page (once finished). From there, go to www.ugx-mods.com and start a WIP page in the new Contest Entries section so you can show regular updates of your map and strike fear into the hearts of competing mappers. The contest will officially begin July 1st, 2013 and will end August 31st, 2013 at midnight.
Full Rules can he found here: http://ugx-mods.com/forum/index.php?topic=768.0

[UGX] Upcoming Features & Tools
Hello lovely community,
It's finally time for me to let some more information out to the public. (Transparency YAY!)
You might be thinking "Who the hell is this guy and what is he doing!" - and thats exactly why I made this thread today
Additionally, I would like to announce some upcomming changes, so it's definitely worth reading this thread
So let's start with UGX Mod Standalone v1.1:
No, I won't say a specific date on when we release it. - It's impossible to predict yet.
BUT! - I want to give the community the opportunity to track our progress, aswell as maybe even participate a bit more into our development.
Internally, we use a planning software and I hope to enable a publicly-viewable section, which lists what issues/features we are currently working on.
Stay tuned for more about this in the upcoming days.
Finally I would also like to clarify some confusion about who is actually working on UGX Mod Standalone currently.
Although we have a team of 8 people, only 4 are currently active: treminaor, Delta (me) and SajeOne - Mr.Slagovich is doing QA.
The next huge thing which we want to deliver to the community is our own "Developer Package".
Included in this package is an example map with all UGX Mod features. ( you have already seen it in our recent YouTube videos
)
We are also in the process of adding a ton of new Wiki pages, which will become public when they are all finished.
-> In our opinion we are providing better instructions and more detail than any currently existing CoD wiki.
For community mappers, we will deliver our own UGX Modtools Patch. - The advantage of our patch is that it contains all fixes from Sniperbolt's Tutorial Map patch, plus:
- fixed Juggernog hitcou...
It's finally time for me to let some more information out to the public. (Transparency YAY!)
You might be thinking "Who the hell is this guy and what is he doing!" - and thats exactly why I made this thread today

Additionally, I would like to announce some upcomming changes, so it's definitely worth reading this thread

So let's start with UGX Mod Standalone v1.1:
No, I won't say a specific date on when we release it. - It's impossible to predict yet.
BUT! - I want to give the community the opportunity to track our progress, aswell as maybe even participate a bit more into our development.
Internally, we use a planning software and I hope to enable a publicly-viewable section, which lists what issues/features we are currently working on.
Stay tuned for more about this in the upcoming days.
Finally I would also like to clarify some confusion about who is actually working on UGX Mod Standalone currently.
Although we have a team of 8 people, only 4 are currently active: treminaor, Delta (me) and SajeOne - Mr.Slagovich is doing QA.
The next huge thing which we want to deliver to the community is our own "Developer Package".
Included in this package is an example map with all UGX Mod features. ( you have already seen it in our recent YouTube videos
)We are also in the process of adding a ton of new Wiki pages, which will become public when they are all finished.
-> In our opinion we are providing better instructions and more detail than any currently existing CoD wiki.
For community mappers, we will deliver our own UGX Modtools Patch. - The advantage of our patch is that it contains all fixes from Sniperbolt's Tutorial Map patch, plus:
- fixed Juggernog hitcou...