UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Water risers with find_flesh (like Shi No Numa)

broken avatar :(
Created 8 years ago
by Psych
0 Members and 1 Guest are viewing this topic.
4,156 views
broken avatar :(
×
broken avatar :(
Location: usunited states
Date Registered: 19 August 2012
Last active: 1 year ago
Posts
215
Respect
Forum Rank
Mr. Elemental
Primary Group
Member
Personal Quote
Mapper
Signature
Maker of Contrivance
×
Psych's Groups
Psych's Contact & Social Links
This is a tutorial on how to get risers to work with both the script_noteworthy values

[find_flesh] and [in_water]

at the same time in order for zombies to rise out of the water and attack the player without first having to go through a barricade. (like in Shi No Numa)


All credit for this tutorial goes to mrpeanut188 

http://ugx-mods.com/forum/index.php?action=profile;u=20725

Hit him with a +1 if this was helpful!

Tutorial:

Go into your root folder and copy your _zombiemode_spawner.gsc file and place it into your mod/maps folder if it is NOT in there already.

Next find the following line (line 359 for unchanged file)
Code Snippet
Plaintext
( IsDefined(rise_struct_string) && rise_struct_string == "find_flesh") )
and replace it with this line of text:
Code Snippet
Plaintext
( IsDefined(rise_struct_string) && (rise_struct_string == "find_flesh" || rise_struct_string == "find_flesh_water")) )
Next locate this line (line 3498 for unchanged file):
Code Snippet
Plaintext
if(IsDefined(self.script_noteworthy) && self.script_noteworthy == "in_water")
and replace it with this line:

Code Snippet
Plaintext
if(IsDefined(self.script_noteworthy) && (self.script_noteworthy == "in_water") || self.script_noteworthy == "find_flesh_water")

save and close your file.


Load into radiant and select your riser script struct and press N. Delete the script_noteworthy
Code Snippet
Plaintext
find_flesh or in_water

and change the KEY/VALUE pair to

KEY:
Code Snippet
Plaintext
script_noteworthy
VALUE:
Code Snippet
Plaintext
find_flesh_water
Like this:

Save and compile to save the radiant changes and it should work!
any questions leave them on this thread and I'll respond ASAP
ENJOY!

Link to original topic:
http://ugx-mods.com/forum/index.php?topic=9758.0#msg107315
Last Edit: January 11, 2016, 09:16:02 pm by Psych
broken avatar :(
×
broken avatar :(
Location: gbNewport
Date Registered: 2 November 2014
Last active: 2 years ago
Posts
1,265
Respect
Forum Rank
Zombie Colossus
Primary Group
Member
My Contact & Social Links
More
Personal Quote
Embrace the Darkness
×
Tim Smith's Groups
Tim Smith's Contact & Social Linkstimsmith90THEREALBaDBoY17TimSmithMy clan Website
Nice . But this should go in mapping section right ?
broken avatar :(
×
broken avatar :(
OnionmanVere Bo21
Location: ieu dnt wnt 2 no
Date Registered: 27 September 2013
Last active: 1 year ago
Posts
1,864
Respect
Forum Rank
Zombie Destroyer
Primary Group
Community Mapper
My Groups
More
Personal Quote
ok
Signature
Aye mate you don't know me so y don't you shut tf up ok buddy :)

×
Scobalula's Groups
Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Box Mappers Elite
Box Mappers Elite
Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Community Scripter Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community.
Scobalula's Contact & Social Links
Nice . But this should go in mapping section right ?

I wouldn't say so since it's mostly script related.

 
Loading ...