Call of Duty 5: World at War => Tutorial Desk => Scripting => Topic started by: Psych on January 11, 2016, 08:50:12 pm
Title: Water risers with find_flesh (like Shi No Numa)
Post by: Psych on January 11, 2016, 08:50:12 pm
This is a tutorial on how to get risers to work with both the script_noteworthy values
[find_flesh] and [in_water] at the same time in order for zombies to rise out of the water and attack the player without first having to go through a barricade. (like in Shi No Numa)
Go into your root folder and copy your _zombiemode_spawner.gsc file and place it into your mod/maps folder if it is NOT in there already.
Next find the following line (line 359 for unchanged file) and replace it with this line of text: Next locate this line (line 3498 for unchanged file): and replace it with this line:
save and close your file.
Load into radiant and select your riser script struct and press N. Delete the script_noteworthy
and change the KEY/VALUE pair to
KEY: VALUE: Like this: (http://i.imgur.com/Ygsqixj.png)
Save and compile to save the radiant changes and it should work! any questions leave them on this thread and I'll respond ASAP ENJOY!